|Stash space. The struggle is real.||February-19-2015 11:10 PM PST (5 years ago)|
Yes, I have done the maths on that.
Basically, a very active player finding a lot of stuff, can pretty much forget about playing another armor class actively. This is not about hoarding - OF COURSE players should be able to keep at least 1 version of each decent legendary (not trash legendaries with no legendary powers).
Mules should NOT be necessary. Those character slots should be reserved for playable characters! There are 6 classes and 12 character slots - that's 6 for softcore and 6 for hardcore. And what about seasons on top of that?
Saying that this is about hoarding is quite simply wrong.
Blizzard, why can't you agree that the lack of stash space is a HUGE problem?
|Stash space. The struggle is real.||February-20-2015 3:08 PM PST (5 years ago)|
If they can make rift stones, trial stones and ramaladni's stack higher then that would save a few more slots. Additionally, letting crafting mats stack higher would also be a big help (yes 5k is not enough when crafting ancient gear is involvolved).
We've heard from people who play the game frequently and have accumulated more Ramaladni's Gifts that these items are starting to take up more space in their stash, so starting in patch 2.2.0, we will be allowing them to stack up to 100.
Although we don't have plans right now to increase the stack size of the other items you mentioned, it would be helpful to hear from you all about any scenarios in particular that are causing you to run out of space more frequently.
Is it when you mass salvage items after running a series of Rifts, or when you don’t have items you want to enchant or craft items for a long period of time? Something else in specific?