|Goblin Pack = RSI / Carpal Tunnel||January-14-2015 9:40 PM PST (5 years ago)|
|Auto pickup of mats would be much appreciated. Just saying.|
Ok Blizzard, in the spirit of constructive feedback, this was from one rift:
That's at least 1000 clicks, all rapid fire sequentially. I used...
... to determine my D3 clicking pace is about 300 clicks per minute (5 per second). That's 3 minutes and 20 seconds of non-stop clicking to pick loot up off the ground. In one rift. That can't be healthy.
|Goblin Pack = RSI / Carpal Tunnel||February-6-2015 5:44 PM PST (5 years ago)|
This was (original thread has been deleted) a post made by Grimiku...
"This is one of many solid suggestions we’ve seen regarding improvements that could be made to the crafting resource management system. On the whole, we agree with your feedback and are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources.
Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:
-All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.
-All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
-All crafters would pull crafting materials from this storage area for recipes.
-Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
-Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
-Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.
Note that this is all still a work in progress and thus subject to lots and lots of iteration. Again, while this is something that won’t make the launch of the expansion, we still wanted to acknowledge that we’ve seen your feedback, agree with it, and are already starting to act on some of your suggestions."
... on February 2014.
There was a time when we had been thinking of a UI-based crafting material management system but we have since moved away from this idea. That said, we have looked at different options to make collecting certain kinds of loot a bit easier and less cumbersome. One of these ideas was recently implemented in a hotfix, making stackable treasure drop in fewer, but larger piles. However, we don’t have any details to share about other possible changes right now.