|Trials - Why the GR system is failing||December-18-2014 11:43 AM PST (8 years ago)|
|Do devs ever wonder why players do 1 GR for every 20-50 normal rifts? Why do players have hundreds and thousands of GR (ahem, I mean trial) keys sitting in stash but are always out of normal keys?|
The answer is very simple: it's because trials are a bland, boring and unrewarding waste of time. And no, upping the gold/xp trial rewards to scale trial difficulty won't solve that.
I want to use my 500 keys and farm GR 30s, I really do. But in the time it takes me to get a GR35 key from a trial, I can already be halfway through a T6 rifts. It is not worth it to farm GRs, because trials exist to waste my time.
|Trials - Why the GR system is failing||December-18-2014 7:01 PM PST (8 years ago)|
|We're not happy with the Realm of Trials, and we've been tinkering around with various improvements. What I appreciate most about this thread is the friendly discourse, thorough discussion about why you feel the way you do about Trials, and the ideas being tossed around.|
Great to see; I'm always taking notes!