|[PRE-BALANCE] Esoteric Alteration Gem||November-11-2014 9:19 AM PST (5 years ago)|
|Everyone knows purely defensive gems are unattractive. Though they give more survivability, being able to take more hits doesn’t translate into killing more efficiently or faster, which, as we have seen, in Greater Rifts at least, far more important. To that effect, this is my proposed change:|
Gain 30% non physical damage reduction, increasing as your health drops, up to a maximum of 75% when your health drops to 50% or less.
Level 25: Increase non-physical damage by 10%, increasing as your health drops, up to a maximum of 25% when your health drops to 50% or less
This gives the gem an attractive Risk Reward mechanism where you get stronger as your health drops and you’ll want to remain steadily at a weakened state to take advantage of your increased resistance and damage.
|[PRE-BALANCE] Esoteric Alteration Gem||November-12-2014 9:47 AM PST (5 years ago)|
|The new Legendary Gems are a work in progress, and the numbers you saw during our BlizzCon panels will likely change over time as players test them on the PTR server, and as we continue collecting feedback from the community. |
It's great to hear your early insights into one of them, though. I'll be interested to see what new insights you have once you've sampled its powers on the PTR! :)