|"We learned a lot from the first season"||November-8-2014 3:50 AM PST (5 years ago)|
|Yet they are keeping conduit pylons (Pylons in general) In Grifts for season 2.... RIP D3|
Now I just have to wait for "We learned a lot from the second season" to see if they actually learned something and remove Pylons completely from GRifts for season 3. There's already too much RNG involved.
|"We learned a lot from the first season"||November-13-2014 3:31 PM PST (5 years ago)|
|Pylons are meant to give you a surge of power and can (in most circumstances) add an additional layer of excitement to Greater Rifts. We love the variety they provide, but agree that their current implementation missed the mark and can have a negative impact on your Greater Rift experience, especially at the top end. |
Rather than remove them outright (which would remove some of the fun in Greater Rifts), we'll instead be making several changes to bring the different types of pylons more into alignment. The changes we currently have planned include buffing Shield, Power, Speed, and Channeling pylons so that each type feels equally meaningful (or at least comparable) to Conduit pylons as well as balancing out their distribution so that you’re finding pylons more consistently.
Of course, these changes will be available for testing on the 2.1.2 PTR, so we'll be listening closely to your feedback on how the new/improved pylons feel in practice. Hands on experience will provide a lot of context to the posts we’re seeing right now, so please take some time if you can and let know how these changes work out!