|Pet constantly dying.||September-9-2014 7:09 AM PDT (7 years ago)|
|Can we please get an answer about whether or not pet toughness is getting looked at... so I can decide if I want to keep playing my WD, or just roll the FotM class and get it over with?|
|Pet constantly dying.||September-12-2014 12:03 PM PDT (7 years ago)|
|Hey everyone. We’re in the process of doing a review of Rift Guardian abilities and extremely damaging monster abilities in regards to the amount pets take. Our philosophy on pet survivability can be summed up as follows:|
Pets should be roughly as survivable as the player. There’s a lot to this statement so let me clarify a bit:
To work towards the first goal, Pets should take reduced damage based on how avoidable the monster attack normally is for a player. This is done instead of giving pets AI to run away from damaging attacks, which would cause them to lose out on DPS time. These monster attacks exist in a spectrum but roughly fall into 3 categories:
We’re not at our goal yet but are actively working towards it. Though the vast majority of monsters abilities in the game already follow these guidelines, we’ve identified a number of monsters abilities (e.g. Mallet Lord’s arm attack and some others mentioned in this thread and elsewhere) which don’t, and we will be addressing them in a future patch.