|Legendary Gems no longer infinite means stale game||August-14-2014 1:09 PM PDT (7 years ago)|
|The only exciting part of finishing grifts is the reward of drops and being able to upgrade your gem. The prospect of another infinitely scaling aspect of your character other than paragon is exciting. It was a guarantee of turning time into power. |
Now the only guarantee we have is that Grifts will get to a point where the time investment is impossibly long (or impossible) to upgrade a gem.
I have only played on the ptr for a few days, but in those few days gems and blood thirst have been ruined.
Does Blizzard care about the longevity of it's game? Why does do they keep putting barriers to fun in a game where the whole point is to be strong and kill monsters.
LET US SCALE INFINITELY, LET US BE FREE!
|Legendary Gems no longer infinite means stale game||August-15-2014 11:01 AM PDT (7 years ago)|
|The short reason Legendary Gems are no longer infinite is because our design philosophy behind them has changed over the course of the PTR.|
The long version is we wanted to change the upgrade mechanic to incentivize and reward players for reaching higher Greater Rift tiers and really pushing themselves to the limit. The current tuning wound up sacrificing the infinite scaling in favor such a system, though this could change down the line and we’ll continue to keep an eye on Legendary Gems and their upgrade values. Overall, we feel these changes make for a more engaging and interesting goal.
If you're struggling to upgrade your gems, you might need to further optimize your gear or build. Maybe the gear you have available works better with a slightly different build. Or maybe you've missed an enchant or can squeeze out a little more Toughness or DPS by upgrading some non-Legendary gems. If you've hit a wall, you've likely reached a calibration point of sorts. This is your base to build on - it's the perfect time to ask yourself "What can I tweak or change to push a little bit farther?"
|Legendary Gems no longer infinite means stale game||August-15-2014 1:52 PM PDT (7 years ago)|
|I really do appreciate the constructive feedback being provided in here regarding the scaling of upgrading and reward scheme - I'm taking notes and bringing it to the attention of the appropriate folks. :) As I stated in the original post and bolded for emphasis:|
The current tuning wound up sacrificing the infinite scaling in favor such a system, though this could change down the line and we’ll continue to keep an eye on Legendary Gems and their upgrade values.
We're keeping an eye on these things. Even if 2.1 launched tomorrow (which it isn't), it wouldn't be the end all, be all. Iteration has continued after major patches in the past, and utilizing minor patches to provide additional tuning is one of the many tools at our disposal.