|Upcoming Change - One With Everything||June-17-2014 11:36 AM PDT (9 years ago)|
|With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.|
Adjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk's survivability. There are two major issues with One With Everything:
We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog.
Second, One With Everything is being replaced with a new passive called Harmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.
With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for Toughness. Itâ€™s possible you may see your Toughness as a lower number after this change is in effect, depending on how you've previously geared. However, the exchange of Dodge to more reliable survivability stats like Armor and more accessible All Resist should provide you roughly the same amount of survivability, and overall you shouldn't notice a big difference.
These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We're eager to hear your feedback on this and other changes coming in Patch 2.1.
|Upcoming Change - One With Everything||June-17-2014 11:56 AM PDT (9 years ago)|
|Just some additional clarification, since I see some confusion on the new passive:|
Harmony will apply 30% of a single resist to all other resistances aside from the element it normally provides (meaning it doesn't double-dip on itself). Here's a math-y example in hopes this provides a clearer picture:
I acquire a piece of gear with 100 Fire Resist. From that gear, I'm gaining 100 Fire Resist and 30 Resistance to all others.
Hope that makes more sense. :)
|Upcoming Change - One With Everything||June-17-2014 12:03 PM PDT (9 years ago)|
So let me get this new math right pt2
Gear = 1000 AR, 800 Lit Resist
With OWE = 1000 + 800 = 1800 AR
= 1000 + 800*.3 = 1240 AR
= 1000 AR + 800 LR = 1800 Lightning Resist
This is correct.