Avatar of sbreame #2347
sbreame #2347
Deadly Reach : Scattered Blows(1)Category: Bug ReportsMay-18-2014 11:59 AM PDT (10 years ago) Go to Blizzard forum post
Copy pasting a thread I made in US forums that has been ignored.

Have posted multiple times on the EU forums - No response.
Have tweeted about it before - Dodged response.
Have just tweeted again directly asking about it - Awaiting response.

Deadly Reach : Scattering Blows rune was, and still is a split up skill which is causing problems for most who's using it, in terms of damage. It is the LOWEST base damage spirit generator Monks have, if not the lowest in game.

1st hit = Physical (109% weap damage)
2nd hit = Physical (109% weap damage)
3rd hit = Lightning (156% weap damage)

In the patch notes, it stated that this would be fixed. No changes were made.

So making this thread in the hopes that a blue will respond to this issue on these forums.
Cheers.

I will bump this thread every 12 hours or so till there is communication. Getting really frustrated on why I'm being ignored everywhere.
Avatar of Tsarnis
Tsarnis
Deadly Reach : Scattered Blows(5)May-19-2014 2:35 PM PDT (10 years ago) Go to Blizzard forum post
Posted by: sbreame


Deadly Reach : Scattering Blows rune was, and still is a split up skill which is causing problems for most who's using it, in terms of damage. It is the LOWEST base damage spirit generator Monks have, if not the lowest in game.

1st hit = Physical (109% weap damage)
2nd hit = Physical (109% weap damage)
3rd hit = Lightning (156% weap damage)

In the patch notes, it stated that this would be fixed. No changes were made.


Hi Sbreame,

We've tested this extensively in the current live client and the damage type dealt by all three strikes of Deadly Reach - Scattering Blows is in fact lightning. This damage is also properly being affected by +Lightning Skill Damage affixes and effects. Was there some other issue with the skill that you wanted to report?

As for the actual damage output of the skill, I can't really speak to what the designers think about the current state of Deadly Reach at present. As always, balance changes are ongoing and a particular skill or feature could definitely change in a future patch if the designers feel that there is a need to do so. In the meantime, I appreciate the feedback and I'll pass it on.

I hope that helps clear things up for you. Thanks a lot for the report!
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