|Character Drops Predetermined at Creation||April-20-2014 1:26 AM PDT (8 years ago)|
|There's a theory floating around that you should roll several characters of the same class because their drops are seeded when they are created, meaning Wizard A will get different drops than Wizard B or C. This is an interesting theory and one I'm will to test because I started wondering why some people in my clan seem to have all the "luck". Going to power level a few wizards and just alternate playing them (since paragon are account wide, just have to swap gear - only difference will be their name). If this is correct, it's absolutely crazy. Why some characters would have a predetermined drop table that they can pull from sounds like something out of a conspiracy theorists journal but I'm willing to give it a shot. My friend plays 1/10 the time I play and has gotten 3 rings of grandeur and I have yet to see my first...|
*Update: I rolled my second WD and have been alternating between both. I have gotten a slew of different legs that I didn't get with my original WD (rolled when D3 launched). I also got a RoRR with my new WD (finally!!!) I cannot say with certainty that I wouldn't have gotten these had I been playing my male WD the whole time but I'm fairly convinced that there is loot variation between them. Even if no one believes me, tinfoil hat or not, I will continue to alternate (mainly because there's no downside - I leveled her by entering the game after killing rift boss and getting XP after closing rift - took me less than a day) my characters. I would urge everyone to do the same.
A lot of people like to see this post and outright deny it with all sorts of reasoning (too complex to code, Blizzard has no reason to do it because of "RNG", blah blah blah). I would simply tell those people if they haven't tried it, then they don't know. I'm simply giving you my firsthand experience. Do with it what you will. And happy hunting.
|Character Drops Predetermined at Creation||April-29-2014 5:48 PM PDT (8 years ago)|
For clarity, items and their stats are determined at the time that they're generated in the game world. In most situations, this is when the item physically drops (like from a monster, a chest, or a destructible). In cases where there isn't a physical drop, items and their stats are determined as soon the game creates them. For example, items from Kadala are generated as soon as they're purchased. Item types, stats, drops rates, etc. are not determined, or pre-determined, upon creation of a character nor is that kind of information stored in some sort of seed on the character itself.
It's important to keep in mind that random != uniform or equal distribution. It's completely natural for random systems to included clusters, and for the human brain to interpret those clusters as patterns (even where there are none).
Thanks for the discussion, though! Theories like this are always interesting, and of course can yield great feedback on and insight into potential related issues. :) Iâ€™m going to go ahead and lock this thread up, though, since the theory isn't actually accurate and I'd like to help curb some of the misinformation.
In parting, for your trouble, I'll leave you with this: https://www.youtube.com/watch?v=NbInZ5oJ0bc