|ww is toooooooo weak||April-20-2014 9:41 AM PDT (8 years ago)|
|blue, seriously ww as a fury spender is really not performing up to it standard at all.|
i did a few t2 run on ghom for timing, and result for ww is too dismay.
weapon throw is 10 sec
frenzy is 12 sec
cleave is 13 second
and the godly ww is 24 seconds.
cmon blizz, buff ww!
ww is barb signature move, and every 1 love to ww!
|ww is toooooooo weak||April-21-2014 1:04 PM PDT (8 years ago)|
|Some of these tests can be misleading in that they often create an environment attempting to compare each skill point-for-point when not all skills are designed to perform equally under the same circumstances.|
Using Whirlwind as your exclusive damage dealer on Ghom is going to have lower performance when compared to something like Ancient Spear because it's designed to hit multiple targets. Whirlwind is the type of skill that performs exponentially better the more targets it's able to hit, and less well on single targets. Ancient Spear, on the other hand, is tuned the other way around (better at single target, less than ideal at multi-target) as it's (generally) a single-target skill.
Damage is not the only factor of a skill that's weighed when we're considering balance. The proc coefficient, the average number of targets a skill usually hits, the amount of player skill involved to capitalize on an ability's powers, and whether or not that skill provides any additional utility bonuses are some of the other parts of that equation. While some of that is quantifiable data, other details are a bit harder to measure in raw numbers. That's part of what makes the act of balancing so tricky.
We want to make sure each skill is serving its design intent and feels good when utilized in those environments. Single-target skills will generally excel the most when you're fighting bosses, when AoE skills will feel more powerful among packs of beasties. We think that Whirlwind, when used in the latter situation, feels pretty good right now, and even more so when geared up with items that synergize well with its strengths.
We're keeping an ever-vigilant eye on player feedback and our own data, and as these concerns pop up, those of us on the Community team will continue to do our best to let you know what the thoughts are behind these design decisions. :)
|ww is toooooooo weak||April-21-2014 1:48 PM PDT (8 years ago)|
WW is not imo a huge issue but the fact that lightning/cold/non-fire builds all perform poorly and aren't really good compared with fire.
This is actually a topic I've been meaning to post on for a while, but hadn't found a good opportunity yet. Now's as good a time as any, I suppose!
When we did a pass on elemental damage types across skills during the Closed Beta for Reaper of Souls, the Barbarian class was one that received the most revision. While we arrived at a place much closer to where we were aiming, we think there's room for some additional adjustments. I don't have details on exact changes to share at this time, but it's likely you'll see some skills, and not just for the Barbarian, shift around their elemental type in a future patch.