| 12 Hours of playing and no Legendary(1) | Category: GeneralApril-10-2014 7:40 AM PDT (9 years ago) ![]() | |
| Could it be something wrong with my account? I'm seeing so many posts here with other players claiming to be getting unrealistic number of leg drops I've been playing mostly Rifts on T1, wasted over 1500 shards and yet to see one legendary drop. Please, don't say anything at all if all you can say is RNG is RNG Thanks | ||
| 12 Hours of playing and no Legendary(34) | April-10-2014 11:52 AM PDT (9 years ago) ![]() | |
| There isn't a way for us to influence or adjust an individual account's drop rates (that's not something that's managed on a player by player basis), so it's not really feasible for your personal account to be bugged. Personally, I tend to have long streaks of good or bad luck with finding items, and hopefully your bad luck streak is over soon. We do have some mechanisms in place to help out players who are having a long dry spell, though. This is a system that operates behind-the-scenes, so it's not something we're going to explain in much detail. That said, here are some quotes about that from Travis: The fact that some people claim to go for 10+ hours without finding a legendary is not only not our intent, but should in fact be impossible. We added a system in the expansion that tracks the amount of time you spend fighting creatures without finding a legendary and after a certain period of time will slowly start increasing the legendary drop rate. Once a legendary drops for you, actual item not crafting recipe or material, we reset that timer. This is meant to be a safety net so that the random can never be too extreme to the negative end. If players are legitimately going 18+ hours and not seeing a legendary it's possible that there are some bugs floating around that need to be identified. First the clarification, the timer system that works behind the scenes is meant to be exactly that, behind the scenes. No you can't afk the system, there are a lot of moving pieces to it and we talked about it extensively before we implemented it to guarantee its not exploitable. At it's heart Diablo is a game about slaughtering demons and getting random cool rewards. The system that is in place should never be experienced by 99% of the population, it's there for the 1% who just get really bad random rolls for an excessively long period of time. Miss Cheetah also provides a fair overview from a player's perspective of how this system might impact your gameplay here: http://us.battle.net/d3/en/forum/topic/12373517604#2 iirc tias or another mvp had a problem of going over 12 hours without a legendary and the devs confirmed his account was bugged. they fixed the issue. perhaps you should contact support This isn't entirely correct. We did look at how many Legendary items a few accounts had gathered over a period of time in the beta, but that was so we could take a close look at their experience, and use that info to help guide changes we made to the entire system. We didn't make any changes to these individual accounts, though, nor were their accounts bugged. If you feel something may be awry with drop rates as whole, then that would be best shared in the Bug Report forum. :) | ||
