Avatar of XrossEyed #1920
XrossEyed #1920
Fun with Nephalem Glory(1)Category: GeneralMarch-5-2014 2:35 PM PST (9 years ago) Go to Blizzard forum post
Currently, these globes are rather under-whelming, even downright boring. (Particularly because we now have access to other sources of AoE effects).

Blizzard wants to have 'build changing' items in the game. My concern is that if they really do create that type of item then your character will feel weak without it. Their answer of just making legendaries rain from the sky so that players will eventually get a build changing item is pretty "meh", in my opinion.

Nephalem Glory (NG) gives a great in-between option. Items may change how skills behave while NG is active, adding a new dimension to gameplay. Critically, NG has a short duration so these bonuses can be quite strong without breaking the balance of the skills/items.

These bonuses do NOT have to be tied to legendary items only.

=============== Goblins =====================
--Every monster killed while NG is active has a 1% chance to summon a treasure goblin. This effect has a 300 second cooldown.

--Killing a treasure goblin while NG is active has a 20% chance to summon another treasure goblin. This probability is increased with additional NG stacks. This effect has a 300 second cooldown.

================ Shrines ====================
--When NG is activated, a random shrine bonus is given for 30 seconds.

--While NG is active, shrines do not lose duration.

================ Resources ===================
--While NG is active, using 3 consecutive primary skills will remove the resource cost for the next skill that has a resource cost.

--While NG is active, using 3 consecutive resource spenders will grant a 50% resource generation bonus for 4 seconds.

================ Monk =======================

Cyclone Strike
-- Every NG stack gives a 15% chance that cyclone strike will not cost spirit. This may stack 3 times.

Inner Sanctuary
--While NG is active, Inner Sanctuary follows the monk.

Seven Sided Strike
-- Every NG adds 2 more hits to the sequence. This may stack 3 times. Casting Seven Sided Strike adds 5 seconds to the duration of NG.

Tempest Rush
-- While NG is active, channeling tempest rush restores 1 spirit per second per NG. This may stack 3 times.

Dashing strike
-- Activating NG adds 5 charges to the Dashing strike counter.

Mystic Ally
-- Every NG creates an additional mystic ally. This may stack 3 times. Collecting a NG orb instantly resets the cooldown on the mystic ally's active ability. (Note, that only 1 of the multiple allies will use the active ability).

Wave of Light
-- When NG is active, the next Wave of Light may be cast for free and do an additional 500% weapon damage. Casting wave of light removes a NG stack.

Lashing Tail kick
-- Every NG stack adds an additional 250% weapon damage to Lashing Tail Kick. This may stack 3 times. Each cast of Lashing Tail Kick decreases the duration of NG by 5 seconds.

Mantras
-- When NG is active, a mantra's active ability is refreshed automatically every 10 seconds. This effect does not cost spirit.

================== Wizard =================

Blizzard
-- While NG is active, multiple Blizzards stack. Each cast of Blizzard decreases the duration of NG by 5 seconds.

Archon
-- Activating Archon removes 1 stack of NG but adds 20 seconds to the Archon duration.

Storm\Ice\Energy armors
-- When NG is active, gain the (base) bonuses for all 3 armor types.

Hydra
-- Each NG stack allows 1 additional Hydra to be cast. This may stack up to 3 times.

Meteor
-- While NG is active, each cast of Meteor has a 50% chance of of casting another Meteor at a random nearby enemy.

More skills and classes to come! Please contribute.

====================== F. A. Q. ===================
"Why don't you have any bonuses for primary skills? They make up almost a 1/3 of the skills in the game?"

I have specifically stayed away from buffing the damage of primary skills while NG is active because their role is to generate (or at least not spend) resources. If these were to be buffed significantly then they are effectively replacing the actually interesting skills in the game; spenders. Increasing the rate at which they regen resources is acceptable though.

"Why are these all so complicated, just let NG give us passive bonuses (to damage, move speed etc)?

That mentality is what screwed over vanilla D3. Yes, players should kill faster when NG is active but only because they are using MORE skills, not simply doing more damage with the exact same playstyle when NG is not active.

"Where are all the effects that increase the duration of NG?"

These are incredibly dangerous. The reason that it is fun to develop these ideas (and play with them) is because NG has such a short duration. I do not want NG to be the next Archon or WotB.
[Post edited two times, last edit by XrossEyed#1920 at March-11-2014 8:59 AM PDT (9 years ago)]
Avatar of Nevalistis
Nevalistis
Fun with Nephalem Glory(12)March-5-2014 5:57 PM PST (9 years ago) Go to Blizzard forum post
Some pretty nifty ideas stirring in here! I'd like to see more, it's a pretty cool theme to play around with.

Sometimes, though, class-specific bonuses can be a bit challenging to implement, especially if they get really complex. What kind of Nephalem Glory-style Legendary bonuses would you like to see that all classes could potentially use?
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