Avatar of Cheebaburg #1541
Cheebaburg #1541
2h DPS bugged?(1)Category: GeneralMarch-4-2014 11:34 AM PST (10 years ago) Go to Blizzard forum post
2h are rolling the same weapon damage as 1h. Ive found multiple 1h that have over 1,200 dps but not a single 2h over 1,100.

Confirm/deny?
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Grimiku
2h DPS bugged?(11)March-4-2014 4:28 PM PST (10 years ago) Go to Blizzard forum post
There is currently a bug with two-handed Legendary weapons sometimes rolling their minimum and maximum damage as if it was a one-handed weapon. We're planning on addressing this in the next patch, but it didn't make it in time for patch 2.0.2. It hasn't kept me from using my new Maximus, but it'll certainly be nice when they're all rolling damage in their intended range. Thanks for letting us know about the issue, and we'll see you in Sanctuary!
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Nevalistis
2h DPS bugged?(498)March-13-2014 5:07 PM PDT (10 years ago) Go to Blizzard forum post
So, this is a matter that I've actually addressed in the Reddit thread mentioned earlier in here.

For ease of access, I'll repeat myself here:

This, and the OP's post, is a good analysis of what's going on here. Allow me to expand on this and offer insight from our perspective.

When we set out to redesign loot in Diablo III, we knew these changes would need to take the expansion into account. This means that it was necessary to create these changes in the scope of the 1-70 experience. The unfortunate byproduct of these changes is what's laid out above - iLvl 63 became level 63 items, which in the current pre-expansion and level 60 experience means they no longer drop.

That said, this issue is unique to the transition time between patch 2.0.1 and Reaper of Souls. No one should experience this when playing the expansion - it's completely unique to the current environment. We understand it's created some awkward moments while playing (i.e. "YAY, a Legendary! Ohhh... it's a 2-hander..."). In order to get a completely full picture of this situation, we can re-evaluate both where potential changes may need to be made and what the best, most informed way is to make them after we can observe the 1-70 experience in a live environment.
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