| Benefits of "Difficulty Setting"?(1) | Category: GeneralFebruary-27-2014 10:38 AM PST (9 years ago) ![]() | |
| I haven't been around for a while, in fact I stopped playing about 3 months after release. So much has changed... I decided to start a new character, after playing for an hour, I saw there was an option to increase difficulty. What effect would this have on the game as I am going through my first play through in Act 1? | ||
| Benefits of "Difficulty Setting"?(9) | February-27-2014 11:32 AM PST (9 years ago) ![]() | |
| Increasing the difficulty will increase the amount of damage that monsters do, give them extra health, and reward you with more gold and experience. Torment difficulties I - VI, however, also give you an better chance to find a Legendary item, and that chance scales up with difficulty. Here's the breakdown for most of the difficulty changes that's in our game guide. Remember, monsters scale with your character, so you'll normally be fighting monsters your level, or the party leader's level in a multiplayer game. Normal: +0% Health, +0% Damage, +0% Gold Find, +0% Experience Hard: +200% Health, +130% Damage, +75% Gold Find, +75% Experience Expert: +320% Health, +189% Damage, +100% Gold Find, +100% Experience Master: +512% Health, +273% Damage, +200% Gold Find, +200% Experience Torment I: +819% Health, +396% Damage, +300% Gold Find, +300% Experience Torment II: +1311% Health, +575% Damage, +400% Gold Find, +400% Experience Torment III: +2097% Health, +833% Damage, +550% Gold Find, +550% Experience Torment IV: +3355% Health, +1208% Damage, +800% Gold Find, +800% Experience Torment V: +5369% Health, +1752% Damage, +1150% Gold Find, +1150% Experience Torment VI: +8590% Health, +2540% Damage, +1600% Gold Find, +1600% Experience | ||
