|Monster Density in todays patch||February-6-2014 4:08 PM PST (5 years ago)|
|From patch notes:|
Monster Density has been revisited across Acts I-IV
Players should now encounter smaller packs of monsters less frequently
Can someone clarify? We asked for more monsters (like in 1.0.8 value) and they were nerfed even more?
|Monster Density in todays patch||February-6-2014 4:18 PM PST (5 years ago)|
Wow, that patch note was worded badly. At least I hope it is. I think they mean that it's more likely that the groups you find will have a bigger chance to be larger.
The intent is that smaller packs are less likely to chain together. They still exist, but are less frequent. It's an improvement to pacing, and you should run into "empty" areas less frequently now.
I'll see if I can tweak that a bit to make the sentiment clearer. =)
|Monster Density in todays patch||February-6-2014 4:48 PM PST (5 years ago)|
When in doubt, assume everyone on the internet is a cat jumping on a keyboard.
|Monster Density in todays patch||February-6-2014 6:02 PM PST (5 years ago)|
Here's an idea. How about we just go back to 1.08 levels, when it felt right? Why mess with something that wasn't broken?
1.0.8's density change was an interesting beast that ended up solving some problems, and then creating a few more in its wake.
The benefit of increasing density in 1.0.8 was that the world felt less empty and, based on feedback we received, combat became super action-packed. There was plenty to kill, and it kept you moving. There were *assumes Buzz Lightyear pose* monsters, monsters everywhere. In terms of raw gameplay and personal fun factor, we loved the result and definitely enjoyed the increased density when playing ourselves.
The downside to increasing 1.0.8 density, however, was two-fold. First, it landed an unfortunate blow to build diversity, encouraging a very specific style of play (AoE or bust). Based on all the data we pulled, build variety narrowed quite quickly – even now, you can see the effects with Archon, WW, Zero Dogs, and other similar builds trumping almost everything. Overall, increased density led to much less interesting game play (for the game as a whole), even if it may have been super fun on the surface. Second, by adding a boatload of more monsters, server performance took a hit, which some of you may or may not have experienced.
This is why we originally lowered density in the first stages of Beta and PTR testing. We realize we may have turned the density dial down too low, though, and that's what these recent changes in the latest Beta/PTR patch are about – and really what PTR is all about too. We want pacing in the game to feel good, but without the additional technical or build diversity issues. We want to open up a greater variety of ways to play the game, and this is one of many steps we’ve taken to achieve that. Density is one of these things we can continue to evaluate and tweak, and we have every intention of doing that. We won’t, however, be returning 1.0.8 levels, but there’s likely a sweet spot somewhere in between.
*Edited for clarification*
[Post edited two times, last edit by Lylirra at February-7-2014 11:11 AM PST (5 years ago)]
|Monster Density in todays patch||February-7-2014 11:24 AM PST (5 years ago)|
It actually is better now.
The game no longer feels like you run through empty room after empty room to find a monster pack.
It is a decent compromise. I do see their "point" and however much i disagree it is currently pretty good.
Only thing i'd ask is for an occasionally uber packed room. or whole area where AOE people can go balls out.
Thanks Reap! Despite some of the early confusion, I'm glad the changes are noticeable. Great feedback, too. (I've seen similar feedback on the PTR forum as well). I'll make sure it gets passed on.
For those who've jumped on or who are planning to jump on to the PTR this week/this weekend/next week/etc, if you've got density feedback to share, drop us a line here: http://us.battle.net/d3/en/forum/11864303/ Density is one of those things at this point that can we can reevaluate and adjust, so let us know what you think.