Avatar of Fury #1829
Fury #1829
Some CC Mechanics Need Attention(1)Category: RoS General FeedbackJanuary-12-2014 3:18 PM PST (9 years ago) Go to Blizzard forum post
Many have pointed this out, but some mechanics, like Corrupted Angels charging from off screen and knocking you around, are just bad. Sometimes, there is nothing a player can do to avoid being chain CCed. I'm all for challenging mechanics, but they need to be avoidable or controllable. One solution, concerning this particular monster type, would be adding an animation showing the path the angel will travel so that players have a chance to move away from it. Jailer could also be easily made to work like Diablo's version (forgot what it's called): have a visual marker appear on the spots where the jails will spawn.

This has always been a problem, but it's exponentially worse in RoS with rare packs having up to five members and riftS spawning vast amounts of random mobs. I personally had the pleasure of being continuously knocked around for 5 seconds by a couple of dozen Morlu Incinerators and Corrupted Angels this morning.
Avatar of Nevalistis
Some CC Mechanics Need Attention(14)January-14-2014 12:01 PM PST (9 years ago) Go to Blizzard forum post
I appreciate the feedback in this thread. We've certainly gotten a lot on monster affixes in general, but the discussion occurring in here is much more focused and very helpful. I've been taking notes for sure! =)

Posted by: TheTias

Those CC affixes trigger from the unavoidable damage from things like vortex, wormhole, jailer, and thunderstorm (but especially thunderstorm).

I know this doesn't completely address what's being discussed here, but I thought it a good opportunity to share some of the upcoming changes for the Closed Beta and PTR, specifically on the Thunderstorm affix. The bolts generated by Thunderstorm will no longer "chase" targets, and subsequent bolts after the first will stay within the same general area. This should lend to making the affix a bit more avoidable, but be careful - the splash damage has been slightly increased to account for this change.

Many other affixes, such as Molten, Plagued, Frozen, and Frozen Pulse, have also had their target areas reduced, which again should allow players to more easily avoid some of these effects.

Posted by: Starbird

- Poison. Far, far too much damage in close quarters, and it should not instakill minions.

Poison Enchanted will also be doing reduced damage to pets, so you should see this result much less often.

Posted by: Eclipse

This could be Blizz's way to make you stack CC reduction on gear. :(

The intention isn't to make you stack a particular stat - CC reduction is meant to be one of many choices in how you can handle an encounter. Is it really the only option, or do you feel like you can address the issue by using different abilities or different defensive stats? How do you currently handle these extremely difficult encounters when you experience them?
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