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OneCookieFly #2312
Are the Monk Buffs ( in 2.10 ) enough?(1)Category: PTR FeedbackJune-26-2014 2:56 PM PDT (8 years ago) Go to Blizzard forum post
I just can't see the new improved Monk have a place at T6 or any of the Greater Rifts.It's a shame because blizzard has made so many new things to try out and I can't enjoy them by playing my favorite class .By looking at the PTR changes I can only hope for something greater for the Monk's future, in the official release,in order to restore his place as an actual worth-playing and rewarding character. It is sad thinking that I am wasting my time farming for better gear when i can join a T6 game only as a support.Anyway I am glad that Blizzard is active on the front of changing and improving the game and I am really interested in watching how the things play out .

Sorry for the possible bad English.
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Vaneras
Are the Monk Buffs ( in 2.10 ) enough?(7)June-27-2014 1:46 AM PDT (8 years ago) Go to Blizzard forum post
As mentioned in this other thread, there are some class and item changes still in the works that have not yet been implemented for testing on the PTR.

When posting your feedback on the things you like or dislike about the patch, please try to remember that this is the first iteration of patch 2.1 on the PTR, which means that things are not final and are still being iterated upon.

If you think something falls short, please let us know what in particular you think is the issue and why you think it's an issue. We are collecting a ton of PTR feedback right now, so we really appreciate all the constructive feedback we can get :-)
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Xarishflar
Are the Monk Buffs ( in 2.10 ) enough?(62)July-30-2014 7:52 AM PDT (8 years ago) Go to Blizzard forum post
As we announced yesterday on the US forum, this next PTR patch is going to have a BUNCH of Monk changes headed your way.

While we touched on Spirit Regeneration a little bit in the last patch, that was the tip of the iceberg. We're going over all the Monk Spirit Generators and making some significant changes.

Monks are quick strikers, and we wanted to increase the Spirit generation and damage of each Primary skill without just upping the numbers. We're addressing this by increasing the Attack Speed scalar of most Monk generators. This means that each will operate more quickly and scale better with Attack Speed. This is a change you won't see reflected in the tooltip or PTR data mining, but should experience in practice, especially if you already have a substantial amount of Attack Speed. This change addresses both concerns while further embracing that Monk fantasy of being fast and nimble.

We're also addressing some of the remaining Dodge mechanics that Monks have left in their kit. We're leaving a few options for players who really want to embrace the Dodge mechanic and focus on it, but others we're retooling to provide more consistent and reliable benefits. Mantra of Evasion is being replaced with Mantra of Salvation, and the base skill will now provide you and your allies within 60 yards a 20% bonus to All Resistance. We've moved the Dodge bonus to a new rune, Agility, and you'll find some other useful utility among the other new runes.

There are plenty of other changes coming as well, but I don't want to get too patch-notey here. Expect some quality of life and DPS boosts to spenders like Lashing Tail Kick and Wave of Light to make them more competitive and offer you additional options. The new Alabaster Gloves have been removed and replaced with a new Monk Seasonal Legendary Fist Weapon that increases the maximum stack count of Sweeping Winds by 5-7. Overall, there will be new toys to play with, and we're looking forward to seeing your feedback on these changes as we move into our next PTR patch.
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