Avatar of Raticus79 #1110
Raticus79 #1110
Greatly increase legendary drop rates to speed up testing(1)Category: RoS General FeedbackJanuary-2-2014 2:21 PM PST (7 years ago) Go to Blizzard forum post
I think that the legendary drop rates should be greatly increased (~25-50x?) during testing to ensure good test coverage.

Pro:
- greater beta/PTR participation for general bug discovery. People aren't as motivated to grind at Live drop rates since they can't keep anything.
- getting legendaries in more people's hands allows them to look for problems with the new affixes. Potential exploits are more likely to be reported when multiple people have the opportunity to discover them.
- still able to guage the relative effectiveness of different farming strategies as long as the increase is consistent across all legendary drop sources.

Con:
- people may think the drop rates indicate what things will be like on Live. Could mitigate that with a message on the login screen saying they're temporarily increased to speed up testing.
- lose some useful direct measurement of overall player progression.

Overall I'd say it's a worthwhile tradeoff. The bug/exploit discovery is a higher priority in my opinion.
Avatar of Nevalistis
Nevalistis
Greatly increase legendary drop rates to speed up testing(18)January-3-2014 6:00 PM PST (7 years ago) Go to Blizzard forum post
Posted by: TheTias

I just did approximately 120 bounties (20 x full set of five + random bounties that were adjacent to boss rooms) which gave me 20 Horadric Caches.

I got one JC plan, seven legendary plans, two set plans, and a Gloves of Worship and Boots of Disregard. The GoW I kept and I salvaged the boots. As for the plans? I already knew them. So my net gain was one legendary gloves and one Forgotten Soul. For six hours of work.


While I'm sorry to hear that this was a less than fruitful experience, the good news is that this is excellent anecdotal information for me to pass on. I've definitely been seeing a trend with this feedback, and just wanted to say thank you for so eloquently highlighting this issue.

I know these moments can occasionally be disheartening, but sharing your thoughts and keeping the flow of information coming in to us about your Beta experience is what allows us to progress and make sure that our end product is as shiny and polished as possible. When the game is actually out, we definitely want everyone to enjoy it. So thank you, and keep it up, folks! This really helps us out!
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Nevalistis
Greatly increase legendary drop rates to speed up testing(34)January-7-2014 4:36 PM PST (7 years ago) Go to Blizzard forum post
Posted by: Raticus79

Started up a new thread for what to do about duplicate plan drops:


Since it's been mentioned here already, I'd like to clarify - there is a bug with Legendary plans dropping too frequently. It will be addressed in the next patch in the Beta/PTR test. =) At this time I don't have a patch date to provide, but as we draw nearer, we will keep you informed!

Posted by: Zijar

Rift bags = yes very little to no drop rate but I have found new set items from them, so maybe if you get a drop from Rift bag in torment, I have a feeling it has a chance at being any Legendary item where as bty bags may be limited.


Currently, both types of Cache bags (from Bounties and Nephalem Rifts) should have a chance to produce most Legendaries. For those obtained by completing Bounties, this also includes Legendaries that only drop in particular Acts.

That said, we'll actually be removing the caches that are acquired from completing Nephalem Rifts in the next patch. However, don't fear! The loot from these caches is just being moved to the Rift Guardian, and you'll be instead enjoying the loot-splosion when the Rift Guardian is defeated.

Posted by: Hinnyu

Rift bags not dropping legendaries has been a known and discussed issue for weeks now.


As mentioned above, Legendaries should be dropping from both Bounty and Nephalem Rifts caches in the current beta build. We are making a lot of adjustments and tweaks in the next patch, but there's also some mitigating bugs that have been skewing loot acquisition in this particular portion of the Closed Beta. The Legendary plan bug above is part of it, but Legendaries (including Set items) are also supposed to have a small chance to drop when purchasing from Kadala, the Blood Shard vendor. This was always the intent, it just had yet to be implemented.
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Nevalistis
Greatly increase legendary drop rates to speed up testing(38)January-7-2014 5:34 PM PST (7 years ago) Go to Blizzard forum post
Posted by: DrothVader

So this only leaves regular caches since there's no way to get Greater Caches unless you plan on bringing back Lorath Nahr's loot table.


Correct, and Lorath Nahr will no longer be a vendor.
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Nevalistis
Greatly increase legendary drop rates to speed up testing(40)January-7-2014 6:22 PM PST (7 years ago) Go to Blizzard forum post
Posted by: DrothVader

What about the bug involved with opening caches in a higher difficulty?


This should have already been resolved. Changing difficulty should have no effect on the contents of a cache when it is opened. Contents are set when the Cache is acquired.

Posted by: DrothVader

Also one last question, the Legendaries that can be acquired by gambling... are they restricted by difficulty? Or can gambling not even produce a torment level Legendary?


Need to double check on some info regarding this one. I'll get back to you when I find out more. =)
Avatar of Nevalistis
Nevalistis
Greatly increase legendary drop rates to speed up testing(44)January-7-2014 7:13 PM PST (7 years ago) Go to Blizzard forum post
Posted by: Fury

Legendary plans aside, and this is all anecdotal evidence from my experience and that of the 5-6 people I regularly play with, we get on average about 1 legendary item from 10 bounty bags. We farm 10 bags on normal or hard and then open them on T6. In contrast, we have farmed many hundreds of rift bags between us and we've seen a grand total of 1 legendary item drop from them.


I actually quite enjoy anecdotal evidence, because these kinds of situations lead credence to player experience, especially if multiple players are reporting similar results.

If others have conducted similar experiments, I'd be very interested in hearing your results!
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Nevalistis
Greatly increase legendary drop rates to speed up testing(62)January-8-2014 3:19 PM PST (7 years ago) Go to Blizzard forum post
Posted by: DrothVader

Also one last question, the Legendaries that can be acquired by gambling... are they restricted by difficulty? Or can gambling not even produce a torment level Legendary?


Okay, bit more info: Torment restricted Legendaries will not be able to be generated by the Blood Shard vendor. Difficulty setting will have no impact on the items generated from the vendor, which should help prevent situations where players start a new, higher difficulty game before spending their shards.

Thanks for the feedback and reports, everyone! This kind of stuff is incredibly useful, and if you continue to experience similar oddities (especially after the next Beta patch), please don't hesitate to let us know! I'll be here to listen and read it all. =)
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