| What's the reasoning behind "empty" legendaries?(1) | Category: CraftingJune-19-2014 6:15 AM PDT (9 years ago) ![]() | |
| "Empty" = no special attribute = usual 6 random properties - just like any rare. I find so many legendaries and recipes that give you an item that is golden and does a nice sound when you drop it or find it. However these items are just like any rare with 6 properties. I crafted a few, and I don't see any difference. Even worse you have to pay a legendary material to enchant them... So what's the reasoning behind this? I feel this is very dumb. -forget the one obvious argument, "you get new skin for the first time". | ||
| What's the reasoning behind "empty" legendaries?(3) | June-20-2014 6:19 AM PDT (9 years ago) ![]() | |
Those legenendaries are a stepping stone into Torment 1 difficulty IMO. After that you start to get legendaries with cool affixes and build changers etc. that allow you to progress further than T1. Certainly there are a number of legendaries that serve as stepping stones into higher difficulties, but that isn't really the reason why there are some "empty" legendaries in the game. This is actually a topic that was also discussed in the recent Theorycraft Thursday Livestream (from approximately 31:15 in the VoD) Making every Legendary special or game changing was a major goal for Reaper of Souls, but it turned out that there was not enough time before release to properly overhaul all the old legendaries since there were so many of them. Making all legendaries truly unique and special is still an important goal though, so over time with the release of future patches, we will continue to see older legendaries getting retrofitted or replaced with newer versions, and completely new legendaries with new powers will be added as well. | ||
