Avatar of Zloteusz #2883
Zloteusz #2883
No Loot Runs, No challenges?(1)Category: Reaper of SoulsNovember-9-2013 2:00 AM PST (9 years ago) Go to Blizzard forum post
@ Gamescom Blizzard introduced:

- Loot Rus as the randomly generated dungeon with mosters from all acts.
Challagnes.
- Nephalem Trials as the special portal where you can get random encounter. The harder the better rawards.

After Blizcon we have only

Nephalem Trials as Loot runs. No challagnes.

MODES OF PLAY:

Adventure:
Loot Runs.
This is a new feature with completely randomized 5-15 minute dungeons, forcing you to re-think strategies. Everything from weather to monsters will be completely random.
Bounties.
This feature is still a mystery.
Exploration.
This feature is still a mystery.
Normal:
Act 1-5.
There is presumably a mode for the normal type of play, and I'll specify is like this for now.

WORLD CONTENT:

Nephalem Trials:
Portals appearing randomly in the world, left by other Nephalem as a way to challenge themselves.
Challenge-based encounters.
Waves of enemies, increasingly difficult.
A number of Resplendent Chests as reward for a good performance.


http://us.battle.net/d3/en/forum/topic/9678948971
Avatar of Grimiku
Grimiku
No Loot Runs, No challenges?(8)November-11-2013 12:16 PM PST (9 years ago) Go to Blizzard forum post
I don't have any announcements to make about challenges, but I wanted to clarify a little bit about Bounties. Adventure Mode will offer a number of Bounties in every Act. These Bounties will be random, and require you to kill a particular monster, clear a dungeon, kill a boss, or finish an event to complete. They also offer a chance to be rewarded with a Legendary item.
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Grimiku
No Loot Runs, No challenges?(18)November-11-2013 2:56 PM PST (9 years ago) Go to Blizzard forum post
The idea of teleporting or entering a completely randomized dungeon from monster types, number of bosses, environment, tile sets and lighting\effects was an amazing idea.


The dungeon experience you're describing is still in Reaper of Souls, but they're now called Nephalem Rifts. Currently, you enter a Nephalem Rift from any town while playing in Adventure Mode, but you'll need a Rift Keystone to do it. You can get the Rift Keystones from completing Bounties, or as a random drop. Also, check out all of the details in our Adventure Mode blog if you'd like.
Avatar of Lylirra
Lylirra
No Loot Runs, No challenges?(27)November-11-2013 6:44 PM PST (9 years ago) Go to Blizzard forum post
Bounties reset in every new game.
Bounties are totally randomized - all players will have their own bounties (regardless of Act)
Bounties are a one-time kill in each game, but there will be a new different bounty if you make a new game.


Correct! Basic rundown is (as of current design, at least):

- You create a new game in Adventure Mode.
- You'll get 25 random bounties, 5 in each Act.
- Once you complete a bounty, it's no longer available for that game.
- You'll get rewards for completing individual bounties, rewards for completing a set of bounties within a single Act, and rewards for completing all 25 bounties in a single game.
- Whenever you create a new game, you'll get a completely new, randomized set of 25 bounties.
- Bounty progress will not translate from game to game.

Still lots of tuning going on for this at the moment, so it's possible that some of the details may change before it ships, especially how and when rewards are distributed.

Posted by: Godric

And, as far as I understand, I thought you received a rift keystone for each completed bounty. It could be that you need to complete all 5 in an act to receive a rift keystone, but this is not anything I've heard or read so far. There are also no other ways to receive the keystones at the moment, as far as I know.


Currently (and this is still changing on a daily basis), you'll receive a Rift Keystone for completing a set of bounties within a given Act. They'll also have the opportunity to randomly drop from monsters within the world while in Adventure Mode.

Like I noted above, how and when we drop Keystones will ultimately depend on how rewarding Nephalem Rifts end up being. If Nephalem Rifts end up being super-duper rewarding and lucrative, then we may not hand out Keystones all that frequently. Conversely, if Nephalem Rifts aren't super-duper rewarding and lucrative (and instead fall somewhere in the middle, where they're still satisfying but not overly giving), they we may hand out Keystones at a much more frequent clip. Overall difficulty is also a factor. Our tuning at the moment is focused on finding the right balance between the three.

So, on that note, what would you guys prefer?

- Would you like Nephalem Rifts to be really, really rewarding, but in return not be able to run them as frequently?

- Or would you like Nephalem Rifts to be slightly less rewarding (i.e. not "super duper," though still satisfying), but in return you get the opportunity to run them more often?

Obviously, when it comes to tuning Nephalem Rifts, it's not going to be a completely binary situation like this particular question; HOWEVER, knowing what you find more important out of the two will definitely help inform said tuning in a meaningful way.

Edited for clarity!
[Post edited one time, last edit by Lylirra at November-12-2013 5:47 PM PST (9 years ago)]
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