|Current Well Geared & RoS||November-12-2013 4:40 PM PST (9 years ago)|
|Not a lot of people in the RoS forum, so I'll repost here in general.|
So I saw that they flat out said that currently well-geared characters will not be able to ROTFstomp, but they really didn't say how far into the game we could go.
I'll use my softcore barb as an example: He does 328k dmg. For a nice easy, non-stressful game, I can play MP5. I realize that with some of the nerfs coming, I can most-likely expect that when I sign on after installing ROS, that that damage will probably drop to something like 275k.
But even with that kind of stupid nerf, that's still a lot of damage to start off with in exploring the new areas. That should be plenty to destroy normal through regular non-mp Inferno. I mean if they are expecting to give currently well geared characters problems in regular non-mp Inferno, they'll have to require ridiculous amounts of damage that would cause new people to suffer greatly in being able to move forward. Sort of like punishing the newer or lesser geared people by basing needed damage off the best geared in the game.
|Current Well Geared & RoS||November-12-2013 6:50 PM PST (9 years ago)|
|One of our big goals with Reaper of Souls is to give players more control over their game experience, and that applies to difficulty as well. As part of that goal, weâ€™re removing the tiered difficulty system (the one that requires you to work your way through Normal, Nightmare, Hell, and Inferno) that exists right now. Weâ€™re replacing it with something thatâ€™s more open, and (more importantly) wonâ€™t require you to play through the story multiple times if you donâ€™t want to. |
So, the Normal > Nightmare > Hell > Inferno progression path is gone. Instead, starting in the pre-expansion patch, youâ€™ll find that monsters will level up as you do, and theyâ€™ll gain additional affixes depending on what level range theyâ€™re in. Youâ€™ll be able to influence monster damage, health, and rewards by selecting one of nine new difficulty settings* as well, similar to the way Monster Power works currently. The result is that you should have a lot more freedom in customizing your level of challenge without worrying about multiple playthroughs of the story to get there.
This is just a rough overview of how the new difficulties will work in Reaper of Souls. We'll have more details on the new difficulty settings in the future, so be sure to keep an eye out for them! Also, keep in mind that these could all change before we ship.
(*Right now thereâ€™s: Normal, Hard, Expert, Master, and Torment I-V. Currently, Master unlocks at 60 and Torment unlocks at 70, but once unlocked theyâ€™re available for all characters on your account.)
[Post edited one time, last edit by Lylirra at November-13-2013 11:50 AM PST (9 years ago)]
|Current Well Geared & RoS||November-12-2013 7:45 PM PST (9 years ago)|
I'd say it's more been replaced with a new set of "monster power" equivalents (the 9 settings Grim mentioned). The tiered difficulty modes are gone, the monster power is just getting an overhaul but the same concept is in play.
More or less. The reward structure for the new difficulty settings is being reevaluated, as well, so it's not exactly like Monster Power, but the concept is similar.
Lots of the finer tuning details and mechanics are still TBD at the moment, though, so we can't answer a ton of questions right now (most likely just high-level, big picture kind of stuff). Even so, definitely keep asking about things you want to know and we'll work to get answers. We'll either provide them here or, since we're working on a "First Look" article for the new difficulty system, make sure to address everything* there.
*Void where prohibited. Some restrictions may apply.
|Current Well Geared & RoS||November-13-2013 9:34 AM PST (9 years ago)|
Conflicting stuff isn't it? Can the Blues care to explain wtf this is? What exactly is the difficulty setting? Easy, Normal, Hard, Torment, Demonic and Apocalypse or Normal, Hard, Expert, Master, and Torment I-V?
We ended up removing Apocalypse right before BlizzCon, but the FAQ had already been approved, localized, and set to publish at that point. We're working to get it updated as we speak. :)
This is why we always say that things are subject to change whenever we post, because they do change -- and often quite quickly at this point!
I might be an anomaly, but I like the MP structure. It lets me gauge where I am in terms of gear and play ability. Could you please do a crude comparison for people like so I know about where to start in the pre-expansion patch and then on into RoS? Thanks for helping.
That's certainly the plan. We'd like to lock down the tuning a bit more before we provide that comparison, though, since things are changing right now on a day-to-day basis. (Like I noted before, we'll have a "First Look" write-up just on difficulty coming your way fairly soon.)
|Current Well Geared & RoS||November-13-2013 9:42 AM PST (9 years ago)|
Why not keep the names "Normal/Nightmare/Hell"?
These are iconic to the series, and you're just getting rid of them for no good reason.
Let me try to anticipate the answer: "Players might get confused".
The main reason is that the tiered Normal > Nightmare > Hell > Inferno system is gone completely; the new system works quite differently and we didn't want the names, which have a history and thus an expected way of working, to make players think the system functions one way (when it in fact functions in a whole 'nother way).
Totally fair feedback, though. Happy to pass it on.
|Current Well Geared & RoS||November-13-2013 10:47 AM PST (9 years ago)|
Locking out non-RoS players from higher difficulties is not fair. Basically, you'll take away Monster Power 4-10 without any kind of compensation. I have an MP10 character. Doing low difficulties will be meaningless, and I'm not sure that I want to buy RoS.
For clarity, Torment difficulties currently compare most closely with MP 10 and above.
|Current Well Geared & RoS||November-13-2013 11:50 AM PST (9 years ago)|
Did you read his post? He's saying that without RoS, you can't play Torment. So there would be no MP 10
Important thing to remember: The new difficulty settings don't have a direct 1-to-1 comparison with each Monster Power level. So, Torment isn't technically "MP 10"; MP 10 is just the closest comparison it has right now. At present, its overall difficulty is probably a little more challenging than MP 10 if you take into consideration dynamic difficulty (the fact that monsters level up with you) and all the combat pacing/skill changes we've made. On the other hand, Master (which unlocks at 60) feels somewhere between MP 8 and 10 at the moment.
On that note, another thing to remember: all these numbers and comparisons are 100% subject to change, especially as we start opening up the game to testing by more people. This is just where they right now. We want players who don't purchase the expansion to still feel like they can challenge themselves under this new system, so -- as an example -- it's entirely possible we might shift Torment to be somewhere around (comparatively) MP 11 and make Master more challenging as a result. It's also possible that we won't need to do this and that the current Master difficulty feels great at level 60. It's definitely not locked down at the moment; in fact, difficulty tuning is one of the last things we'll likely finalize, as so many other variables play into it.
|Current Well Geared & RoS||November-13-2013 11:54 AM PST (9 years ago)|
Right here. This is what is bringing this question up. So if you don't purchase RoS, you don't get level cap raise?
This is a blue post.
Correct. If you do not purchase Reaper of Souls, your level cap will remain at 60.
Also, just edited Grimiku's post (with what I imagine was a typo). Master unlocks at 60, not 61.
|Current Well Geared & RoS||November-13-2013 1:24 PM PST (9 years ago)|
Can I AX you a question?
Verbs, man. They me every time.