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Couter #1802
Building interiors and exteriors don't match(1)Category: GeneralOctober-23-2013 12:18 AM PDT (9 years ago) Go to Blizzard forum post
I noticed it most in new Tristram, but being inside of a building is noticeably different than the outside of it.

I can understand artistic license for size, having the interior bigger than the outside of the building would suggest, but they aren't even the same shape.

For example. the inn in New tristam has one window on the right and a rounded portion on the left with several windows in it. When you get inside the inn, there are three windows on the right, and the rounded portion is nowhere to be seen, it's simply 4 square walls.

Deckard Cain's house isn't much better, the interior seems to be completely mirrored.

Seems odd that they designed the building artwork and actual 3d copy separately.
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Lylirra
Building interiors and exteriors don't match(3)October-23-2013 6:44 PM PDT (9 years ago) Go to Blizzard forum post
Posted by: Couter

I can understand artistic license for size, having the interior bigger than the outside of the building would suggest, but they aren't even the same shape.


Just hit up Dave Adams, our Lead Level Designer about this (because hey, why not?). Here's what he had to say:

We decided a long time ago not to worry about completely matching up interiors and exteriors because of the gameplay and scale issues. We just wanted to make interiors that felt cool. So, we built a set of components that allowed artists to construct walls, floors, etc, and you just put them together to make interesting layouts. Interiors often have an entryway area that should be free of monsters so that you can assess the situation before an attack. The outside does not have anything that resembles that. As a result, some of these places are like one-room-shack looking things on the outside, but when you go inside there are three or four rooms.

Interestingly, our early attempts to avoid those scenarios were called “cellars”. We thought, well, if you just went down through a storm cellar type opening then you really did not have to worry about the exterior façade and the fact that it did not match up at all. Old Tristram has lots of these. We later decided we were way overthinking it and that creating what was best for gameplay outweighed the notion of matching up the interiors and exteriors.


So there you have it! (Alternative answer: a wizard did it.)
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Lylirra
Building interiors and exteriors don't match(10)October-23-2013 7:26 PM PDT (9 years ago) Go to Blizzard forum post
Posted by: Seraphim

when blues decide that this is the kind of post that deserves an answer over all the others that really do need answers, i kinda feel like someone just gave me the finger.


We respond to topics we possess answers for (or in discussions that help promote the community). We unfortunately don't have answers for every topic, which means some threads aren't going to receive a response--at least not yet. Similarly, not all topics need a response from us if other players have already answered.

This topic I had an answer for, so I responded. Like a boss.
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