|Leveling and Farming as it stands.||March-17-2014 1:52 AM PDT (10 years ago)|
|So having tested and having spoken with a lot of the people in game who consider themselves competitive players I've come to the conclusion that there are two locations worth doing.|
For leveling it's CotA nothing else even comes close to comparing the experience you get in here from killing the white mobs.
For legendary items, Core of Arreat chest farming.
So what is a solution and what would prevent this in the future?
For a start instead of manually doing each zone with chests and enemies and instead of experience being the way it is, why not have the dps and toughness of enemies effect not only their experience amount but their drop rate? This would make elites give more experience than whites and would be worth killing. It would also prevent certain areas being much better than others (some disparity would happen).
Now to make sure it's not unbalanced have an experience amount / enemy amount per zonal area, what I mean is say in a 100 x 100 yards are you can have either 20 basic enemies, 10 more powerful enemies (or a mix of them) or an elite pack, this would do a number of things but in general it would make sure mob density is good everywhere, it would make sure expereince gain is good everywhere and drop rates wouldn't be damaged.
Now chests 1 chest per 100 x 100 yard square or even every 3 or 4 or whatever but make it so it's balanced across all zones.
Your thoughts people?
|Leveling and Farming as it stands.||March-17-2014 2:46 AM PDT (10 years ago)|
So thanks to your green post they will now nerf those areas too!! Can't you nerds keep a lid on yapping!
NERF ALL THE THINGS!!!
No but seriously though, this is a nice thread and it is cool to see you guys sharing your opinions on this.
The CotA runs or Core runs that many people are doing right now is something that we believe to be mostly a temporary thing during this transition period between the expansion pre-patch and the expansion itself. We expect that bounties and rifts will be where people will go to farm gear and XP once Reaper of Souls is out, and if it turns out that this is not the case, well then we will likely step in to change that.
|Leveling and Farming as it stands.||March-17-2014 3:51 AM PDT (10 years ago)|
Both rifts and bounties read like something which will reward everyone.. farming and "adventure seeker" likewise.
That is pretty much what Adventure Mode is all about :-)