You deal 40% additional damage to enemies below 30% health.
|10||Pound of Flesh|
Gain 50% additional Life from health globes.
|13||Nerves of Steel|
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.
This effect may occur once every 60 seconds.
Gain a bonus based on the weapon type of your main hand weapon:
You deal 25% additional damage while near maximum Fury.
The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 2% of maximum Life per second for 60 seconds.
Your shouts are:
Each point of Fury spent heals you for 966 Life.
Heal amount is increased by 1% of your Health Globe Healing Bonus.
Increase all Fury generation by 10%.
Fury is used to fuel your most powerful attacks.
Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury.
|30||Tough as Nails|
Increase Armor by 25%.
Increase the damage of Weapon Throw, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%.
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
The duration of control-impairing effects on you are reduced by 30%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.
You no longer degenerate Fury. Instead, you generate 2 Fury every 1 seconds.
|60||Boon of Bul-Kathos|
Reduce the cooldowns of your:
Gain 30 Fury when activating Avalanche or Earthquake.
|66||Sword and Board|
Blocking an attack generates 6 Fury.
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.