Patch 2.2.1 Arrives on the PTR

A small patch and hotfixes deal with issues found in patch 2.2.0 (Updated)

Diablo III Public Test Realm
The major Diablo III Patch 2.2 has been out for barely a week, and a minor patch has already arrived on the Public Test Realm. Patch 2.2.1 will fix various bugs, including issues with Experience bonuses. Other fixes have already been rolled out to the live servers via hotfixes, and more are on the way.

Patch 2.2.1 PTR Notice
Update: A new blue post explains the focus of patch 2.2.1. Although the patch is up on the PTR, there isn't a lot of in-depth testing to be done. The patch also contains internal tweaks for the upcoming Chinese free-to-play edition of Diablo III, which will not affect the other established regions of the game.
Hey everyone,

As you may have noticed, Patch 2.2.1 recently became available for testing on the PTR. You can check out the patch notes here, and if you’re looking to participate, you can find out how to do so here.

It’s important to note that, unlike other patches we’ve put up on the PTR in the past for Diablo III, Patch 2.2.1 will be relatively small for the Americas, Europe, and Asia gameplay regions. It’s not going to be a big content patch like Patch 2.1.0 or Patch 2.2.0, but instead will focus on things like fixing bugs and addressing other minor issues players have reported.

Despite its size, we’re still doing some testing that will require this patch to be on the PTR for a period of time. Given the scope of the patch, however, we’ve elected not to open up our PTR Feedback forums. If you’re a fan of testing upcoming content, don’t worry! You’re still welcome to hop on the PTR and test to your heart’s content. And we’ll still monitor our other forums for your feedback to pass on to the development team—not only about the changes on the PTR, but about existing content as well.

Thanks for your understanding, and we’ll see you in Sanctuary!

Diablo III Patch 2.2.1 PTR Patch Notes
The first build of patch 2.2.1 includes a handful of bug fixes. It may expand to include more updates, as it stays on the Public Test Realm.

Last updated May 7 @ 2:21 p.m. PDT.

Below you'll find the preliminary PTR patch notes for patch 2.2.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.2.1 - v2.2.1.31666

For additional information about the PTR, click here.

Table of Contents:


  • Bug Fixes
    • Fixed an issue that caused some sources of bonus Experience to be added together prior to being multiplied by other Experience bonuses rather than being multiplicative
    • Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items

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  • Barbarian
    • Whirlwind
      • Skill Rune - Dust Devils
        • Reduced the visual noise caused by these tornadoes
  • Monk
    • Bug Fixes
      • Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped

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  • Bug Fixes
    • Fixed an issue that prevented belts from being able to roll bonus Armor as an affix
    • Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa's (6) Set bonus
    • Fixed an issue that allowed players to equip and use unidentified Legendary Potions

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  • Bug Fixes
    • Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot
    • Fixed an issue that allowed The Butcher and Mancarver's spear attack to be reflected, or slowed
    • Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash

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  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active

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Patch 2.2.0 Hotfixes
On the live servers, hotfixes are rolling out to deal with issues that do not require a client patch. The hotfixes disable the recently added "Wortham Survivors" bounty, which may be re-enabled in patch 2.2.1, if the fix is available by the time it goes live.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated May 5. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.1.0] [2.1.1] [2.1.2]


There are no upcoming hotfixes to report at this time.


  • Fixing an issue where the Greater Rift timer will occasionally start with less than 15 minutes remaining (5/4)
  • Fixing an issue where the Spectral Hound pet will despawn upon character death (5/4)
  • The basic Healing Potion should no longer occasionally vanish from a player's hotbar (4/10)

  • The legendary affix for the item Death's Bargain has been re-enabled (5/4)
  • Fixing an issue where the 6-piece bonus from Zunimassa's Haunt is overwritten when more than one Witch Doctor applies the effect to the same enemy (5/4)
  • Fixing an issue where some players are not able to access their BlizzCon 2014 transmogrification appearances (5/4)
  • Fixing an issue where the combination of Rogar's Huge Stone and Molten Wildebeest's Gizzard would occasionally cause the game to crash (5/4)
  • The legendary affix for the item Death's Bargain has been temporarily disabled. (4/28)
  • Fixed an issue where stash tabs purchased during a Season were not rolling over correctly to your non-Seasonal stash once a Season ended (4/17)

  • Reduced the number of targets that the Gelatinous Sire can split into in multiplayer games (5/4)
  • Gelatinous Sire spawns will now have a small moment of invulnerability when they initially split (5/4)
  • Fixed an issue where the Gelatinous Sire would occasionally fail to split (4/16)
  • Fixed a bug which caused Blood Thief goblins in multiplayer games to drop more Blood Shards than intended (4/16)


  • The "Wormsign" bounty should now always be able to be completed (4/10)
  • The "Wortham Survivors" bounty has been disabled (4/16)
    • This bounty cannot always be completed and we will be addressing this issue in a later patch

Performance Issues in 2.2
Since the last Diablo III PC patch went live, there have been many reports of problems with system lag and hangups in the game. The patch did include major underlying changes, including the new CASC file system. The Quality Assurance team is delving into the issue, and hopefully it can be found and fixed soon.
Hey folks,

I wanted to thank all of you that reported this issue and provided your DXDIAGs. We actually opened a ticket a few days ago to have this issue looked into further. No new information has been shared with us, but rest assured that we're definitely aware of the performance issues that some of you are experiencing, and we're working hard to figure out the root cause. We'll let you know once we hear anything.
I'm available Sunday through Thursday from 11AM to 8PM Pacific Time
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