The new Legendary gems in Diablo III are a fun part of the Greater Rifts process, with awesome powers that can be upgraded over time. At least two of the Legendary gems have bugs right now, the Moratorium
and Bane of the Trapped
gems. Hardcore players should not use the Moratorium
gem until a hotfix goes in, since it can kill characters that would otherwise be safe! Here are the details on those gems, and other recent Blizzard Blues posts.
Hotfixes for Moratorium and Bounties
The Legendary gem Moratorium
, seen above, was designed to help smooth out the damage received by a Diablo III character. This can help staying alive, which is of utmost importance for hardcore characters, who often use skills such as Indestructible
to avoid dying. Right now there is a bug with the gem that prevents those type of skills, and similar item powers, from activating when damage is being spread out by the gem. Any characters who use these death-prevention skills or items should skip the gem until the hotfix goes live to take care of that bug! See a related reddit thread
for more discussion on the items and skills that do not work properly with the Moratorium
Other hotfixes recently went live that disabled four no-kill Bounties
, which will be retuned and added back in a later patch.
A new hotfix has gone live. One additional hotfix has been added.[UPCOMING HOTFIXES]Items:[LIVE HOTFIXES]Bounties:
- The following Bounties have been disabled (9/4)
- The Matriarch's Bones
- The Jar of Souls
- The Miser's Will
- A Miner's Gold
Bane of the Trapped Gem
Another Legendary gem has an issue that is being looked into. Bane of the Trapped
is a powerful gem that provides a damage bonus to enemies affected by Slow, Cold or other control-impairing debuffs, with a secondary effect that generates just such a debuff. However the gem is not interacting properly with item affects, so that is being investigated to be fixed.
Does the reduces movement speed counts as a control impairing effect?
In other words does the gem proc itself at melee range?
Thank you in advance for your reply
The secondary effect of Bane of the Trapped does trigger the primary effect. So, all enemies within 15 yards automatically suffer 30% movement reduction once the gem is level 25+, and receive increased damage, too. It's generally a pretty sweet gem for most melee characters.
Can you toss this info to the appropriate dev please!!! <3
This has already been done! :) There's an investigation pending on Bane of the Trapped and its interaction with item procs, but we don't currently have an ETA for a resolution just yet. Definitely a bug, though!
No Time For Losers Achievement
The No Time For Losers
hardcore achievement is currently bugged. It does not give credit if the champion kills were completed before patch 2.1 went live, although players who get the kills now will activate it. The achievement should be fixed in a future patch.
I can confirm for you that it's a known issue. I believe they intend to address it in a future patch/update but I couldn't say when that might occur.
I'm available in the forums Tuesday - Friday, 11 am - 8 pm Pacific Time
Saturday 10 am - 7 pm Pacific Time
Feedback? - https://www.surveymonkey.com/s/Omrakos
Tuesday Server Maintenance
The common Blizzard server maintenance is running this week, scheduled from 3:00 AM Pacific Time to 11:00 AM.
We will be performing maintenance beginning on Tuesday, September 9th at 3:00 AM PDT and we expect the service to be available again at approximately 11:00 AM PDT. During this time the game and many web services will be unavailable.
Thank you for your patience.
Read on for more Blizzard Blues posts, including a lengthy discussion of what will happen when the first Diablo III Season ends.
Ultimate Evil Edition Monster Scaling
Grimiku provided details on how monster tuning is designed, in the Ultimate Evil Edition
I am guessing rifts are based on the highest character in game then?
In Ultimate Evil Edition the level of the monsters is tuned to the highest level character in the game. So, lets say a level 15 character starts a game, and then a level 30 character drops in. The monsters will change from being level 15, to level 30 while the higher level player is visiting. A few minutes later the level 30 character leaves the game, and the monsters drop back down to being level 15.
Monsters that already exist will not have their levels changed in this manner, but any monsters spawned after a higher level character enters (or leaves) a game will. What this means is a monster that you're already fighting won't have a sudden level change just because someone enters or leaves the game, but the next set of monsters you find should.
Does this apply to paragon levels as well, or does that level stay in the 1-70 range?
It sticks to the 1-70 range, and Paragon levels do not influence monster levels. Good question!
Season Ending Transfers
The first Season is running right now in Diablo III. Lylirra gave extensive details to clarify just exactly what the process will be, once Season 1 ends and (nearly) everything is transferred over to the non-Seasonal side.
During a Season roll-over (which occurs after a Season has ended), your Seasonal heroes, inventory, shared stash, and Paragon experience will be transferred to your non-Seasonal profile.
Normal heroes, inventory, shared stash, and Paragon experience will transfer to your Normal non-Seasonal profile. Similarly, Hardcore heroes, inventory, shared stash, and Paragon experience will transfer to your Hardcore non-Seasonal profile.
- Heroes: At the end of a Season, your Seasonal heroes will become non-Seasonal heroes. They will appear in your normal roster. Any items, equipped or in the hero’s inventory, will roll-over with the hero itself.
- Shared Stash: Items in your Seasonal heroes’ shared stash will be mailed to your Normal/Hardcore non-Seasonal profile. These items can be retrieved by entering a game on any non-Seasonal hero and clicking on the mail icon located in the lower left of your screen.
- Currency: Gold will be automatically transferred from your Seasonal profile to your non-Seasonal profile. Ditto for Blood Shards.
- Paragon Experience: Paragon experience earned during a Season will transfer over directly without any additional involvement required from players. All Paragon experience will transfer, with experience gained by Normal Seasonal heroes going to the account’s Normal non-Seasonal profile, and experience gained by Hardcore Seasonal characters going to the account’s Hardcore non-Seasonal profile. (Note: Non-Paragon experience will not transfer.)
- Artisans and Crafting Plans: If your Seasonal Artisans are a higher level than your non-Seasonal Artisans, their level will transfer at the end of the season to your non-Seasonal profile. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
Hope this helps!
What I want to know is what happens when the blood shards from seasons puts you over your cap for non seasons, will those extra vanish or will they go over the cap.
Info's linked above, but here's a quick quote:
Quick note about Blood Shards and Season roll-overs:
When transferring over your Blood Shards from your Seasonal profile to your non-Seasonal profile, we will temporarily ignore the 500 cap.
For example, let's say my Seasonal profile has 200 Blood Shards and my non-Seasonal profile has 400. At the end of a Season, the 200 shards from my Seasonal profile will combine with the stack of 400 from my non-Seasonal profile, giving me 600 shards total (not 500, the normal cap). This is deliberate.
The caveat here is that players will be unable to pick up any more Blood Shards until they drop below 500.
What about the legendary gems or legendary gem levels from your seasonal account?
Those will transfer, too (even if you already have an existing gem of the same type in your non-Seasonal stash or on one of your non-Seasonal heroes).
So basically after the season is over we will have two of every gem? I thought blizzard didn't want this.
We don't want players to lose out on progress gained during a Season, if possible. In this case, we feel it's a fair compromise to let Seasonal players have more than one gem type. We'll be keeping a close eye on your feedback, though, and may make changes for future Seasons.
Why is the blood shard cap even there in the first place?
Because we want to encourage players to actually spend their Blood Shards. Without a cap in place, or with a cap higher than 500, the tendency we've observed is that players will hoard their shards rather than spend them at a regular frequency.
As we make changes to Blood Shard drop rates, Kadala, and/or both, the cap may change too, but we're okay with it being 500 right now. Thanks for the feedback, though! Will certainly pass it along.
Regarding the non-Paragon experience note, what does that mean, exactly?
If I have a lvl 69 seasonal character at the time the season ends, will that character lose all of its experience in the rollover and become a lvl 1 non-season character?
Your hero itself won't really change in any way. All that'll happen is that its Seasonal "flag" will go away. It'll stay level 69, and any items on that hero at the time of the roll-over will remain.
Its Paragon level may change, though, since that hero will adopt your non-Seasonal Paragon level after the roll-over. With that, Paragon experience earned during a Season will roll-over and merge with your non-Seasonal Paragon pool.
What "Non-Paragon experience will not transfer" means is that any sub-70 (non-Paragon) experience earned during a Season will not roll-over and merge with your non-Seasonal Paragon pool.
What about the Transmoggs I found in Season, I don't acuired in non-season?
I am maining a Wizard, and found most of the Wizzy stuff. In the season however I play a WD and found a couple of Zuni / Jade Harvester already.
Can I use the transmogs I found in the season in non season, or do I need to take care, and keep every Item in the season which I want the transmog from?
Unlocked appearances will transfer over as well (this include the Season-exclusive appearances).
What about seasonal achievements (the exclusive ones such as 100 bounties, kill 75 times iskathu, etc) and seasonal achievement points? A simple reset?
After the end of the current Season, that Season's achievements will be wiped. However, you will still be able to view your Seasonal achievement point total and completed Conquests in your hero Profile.
Also, under current design, if you unlock an achievement on a Seasonal hero that you haven’t already unlocked on a non-Seasonal hero, you’ll gain credit for both at the same time.
season characters will be transfered to regular ones after seasons end - what if i have no free character slot left?
In order to create a Seasonal hero to begin with, you'll need an open character slot (so that's not something you'll need to worry about during the roll-over). During the roll-over, your hero will continue to occupy the same slot in your roster.
paragon xp transfers or paragon levels? Will we keep same amount of xp earned and add that to current total or will 75 paragon levels add to current paragon level?
Just the cumulative experience will transfer. That experience will then be added directly to your non-Seasonal Paragon pool.
can seasonal stash space transfer over to non-seasonal profile too ^_^
If your stash is full I am guessing you wont be able to transfer? Are you planning on adding more stash tabs?
Covered this in my first post, actually!
Shared Stash: Items in your Seasonal heroes’ shared stash will be mailed to your Normal/Hardcore non-Seasonal profile. These items can be retrieved by entering a game on any non-Seasonal hero and clicking on the mail icon located in the lower left of your screen.
These items aren't automatically placed in your non-Seasonal stash, so you can wait and make room first before claiming them (if needed). Under current design, mailed items from your Seasonal stash will remain available for 30 days after a Season has ended.
So, will the now-seasonal items then start dropping in normal or will the only seasonal items in normal be those that transfer over from seasonal?
New Seasonal Legendary items will be added to the non-Seasonal loot pool after the current Season has ended. It's not yet decided if those Legendaries will be added as soon as the current Season ends or when the next Season begins. Still TBD!