New Stash Tab in 'Reaper of Souls'

No enchanting for legacy items, in the Diablo III expansion

The Diablo III developers have made some new decisions regarding the Reaper of Souls Expansion and patch 2.0.1, announced in recent Blizzard Blues posts. One change is that the stash storage space will be expanded by one tab in the expansion, providing more room to hold equipment and crafting materials. Another update involves the new Enchanting system; that will only work on new items, not the old 'Legacy' items that were around before patch 2.0.1. Here are the details on those changes, and other recent blue posts.


More Stash Space
A long-requested feature by a number of Diablo III players is more storage space. The changes coming in patch 2.0.1 will help with some of that, by consolidating crafting materials and letting them stack up to 1000. Even beyond that, players who want more space will be happy to learn that the Reaper of Souls expansion also provides a new Stash tab that can be purchased and filled out, like the other tabs.
There have been a few changes we've made to alleviate stash overflow, the biggest of which has been condensing down crafting materials into two tiers and increasing the stacks of many other commonly hoarded items. Where there was once ten different materials for 1-60 crafting (not counting Pages and Tomes), now there's only five. Gem and Material stack sizes have been increased fairly drastically as well, stacking up to 1000, and Pages and Tomes have been removed from the game.

However, we do see a need with many of the additional crafting materials and items added in Reaper of Souls to add an additional Stash tab. In the next Beta patch, a new Stash tab will be available for purchase for players in the Beta. This tab will unlock in a very similar manner as previous tabs, and require purchasing the initial tab and additional 14 slot expansions over time. When the time comes for the expansion launch, this Stash tab will require the Reaper of Souls expansion to access.


No Enchanting of Legacy Items
The new Enchanting system was designed around the Loot 2.0 Patch item system. With that in mind, Enchanting will not work on the older "Legacy" items, that dropped before patch 2.0.1.
Posted by: Jaetch

As far as I know, legacy items cannot be enchanted to level 70 quality. The base stats, especially main stats, will be lower. Keep it that way. As for the fear of third party sales, bind the legacy legendaries as you would Loot 2.0 ones.


Currently, items enchant values that are equivalent to the item's level. However, there's a major change coming in the next build, and this thread was the most appropriate to communicate it in given the topic at hand.

In the next Beta patch, Legacy items (or items that drop prior to Patch 2.0.1) will no longer be able to be enchanted. This was a decision we ultimately made because certain Legacy items, when enchanted, became disproportionately strong compared to new items, which isn't the intent.

However, there's an interesting "bug," if you'd like to call it, that will result from this change in the next Beta patch - all items gained up until the patch will no longer be able to be enchanted. This is an artifact of the fix implementation, and we felt it prudent to communicate this as soon as we could for those of you in the Beta. All items that drop in Patch 2.0.1 and forward will be able to be enchanted, so this shouldn't be an issue as we move into the live patch and onward to the expansion launch.

*Edited in some additional clarification*


Skill Bonus Affixes Limited
Grimiku notes that it is intended that the item affixes which provides bonuses to certain skills, are limited by item slot. This is easily seen during the Enchanting process.
Posted by: Ban4NnaP0w4

I really like this stat on items as it directly supports your build!

So I wanted to roll Fist of the Heavens damage on all slots that are possible.
But I noticed, that this skill can only roll on Boots and Shields. Is this correct or just a bug?

My belt says: All 3 Wrath generators and Shield Bash
Boots have 4 different skills
Shoulders has different skills..

Is that right? I think every slot should be able to roll every skill, otherwise it's quite boring and useless to just have 15% more Foh damage..

Or is it just a displaying bug from the mystic?


This is a good question, but it's not a bug. It's intended that all of the skill bonus damage affixes are restricted to certain slots. Optimizing your bonus skill damage with the Mystic can be a lot of fun, but we don't currently plan to allow all of the skill bonuses to roll on every slot.


Horadric Hamburger No Longer Level 30
One of the changes for Legendary drops in patch 2.0.1 is that their required level automatically scales, based on the level of the character who obtains it. This means that the unusual Legendary dagger The Horadric Hamburger will no longer drop at a fixed level of 30.
This item was something out of an anomalous outlier in original Diablo III, in that the item always required level 30, but could drop in Inferno with level 60 stats and affixes. With the changes to loot coming in 2.0.1, any new items that drop will automatically scale to the level of the character you are playing when it drops.

So, any new Horadric Hamburgers that drop after patch 2.0.1 (or on the current 2.0.1 PTR) will also have a required level that matches the level of the character that had the item drop. This is intended.

While this might steal the thunder of certain unique outliers such as Spectrum and the Horadric Hamburger, it makes it so that there is a much larger variety of possible legendary items at different level ranges, overall.

Thanks for the report in any case, and I hope this clarification clears up any confusion about this.

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