Loot Changes in Next Beta Patch

Upcoming changes to drops and crafting in the PTR, and expansion beta

Adventure Mode
The beta for the Reaper of Souls Expansion is quickly moving ahead, and more details have been released about the changes that will arrive in the next patch, for the 2.0.1 PTR and the expansion beta. The entire drops and crafting balance will be getting adjusted a good bit, as the developers refine the reward mechanisms in the new Adventure Mode.

Here's an overview of the latest listed changes:
  • The Legendary plans are currently bugged and dropping too much. This will be fixed in the upcoming patch.
  • In the patch, the cache bags will be removed from Nephalem Rifts; instead of the drops being in that container, they will come in a "loot explosion" from killing the Rift Guardian.
  • The Greater Cache bags will be removed entirely, with just the standard cache bags obtained through completing Bounties.
  • The gambling aspect of getting gear will be improved, as the items bought with Blood Shards will have a small chance of being a Legendary or Set item.
  • The most powerful Legendary items are only available on one of the Torment difficulty settings. Those Legendaries will not be available generated by the Blood Shard vendor. Difficulty setting will have no impact on the items generated from the vendor, which should prevent situations where players start a new, higher difficulty game before spending their shards.
  • For crafting materials, all the items bought from vendors will no longer be salvageable, so players will need to get those materials from drops in the game.
Nevalistis put up many posts detailing the loot changes:
Posted by: Raticus79

Started up a new thread for what to do about duplicate plan drops:


Since it's been mentioned here already, I'd like to clarify - there is a bug with Legendary plans dropping too frequently. It will be addressed in the next patch in the Beta/PTR test. =) At this time I don't have a patch date to provide, but as we draw nearer, we will keep you informed!

Posted by: Zijar

Rift bags = yes very little to no drop rate but I have found new set items from them, so maybe if you get a drop from Rift bag in torment, I have a feeling it has a chance at being any Legendary item where as bty bags may be limited.


Currently, both types of Cache bags (from Bounties and Nephalem Rifts) should have a chance to produce most Legendaries. For those obtained by completing Bounties, this also includes Legendaries that only drop in particular Acts.

That said, we'll actually be removing the caches that are acquired from completing Nephalem Rifts in the next patch. However, don't fear! The loot from these caches is just being moved to the Rift Guardian, and you'll be instead enjoying the loot-splosion when the Rift Guardian is defeated.

Posted by: Hinnyu

Rift bags not dropping legendaries has been a known and discussed issue for weeks now.


As mentioned above, Legendaries should be dropping from both Bounty and Nephalem Rifts caches in the current beta build. We are making a lot of adjustments and tweaks in the next patch, but there's also some mitigating bugs that have been skewing loot acquisition in this particular portion of the Closed Beta. The Legendary plan bug above is part of it, but Legendaries (including Set items) are also supposed to have a small chance to drop when purchasing from Kadala, the Blood Shard vendor. This was always the intent, it just had yet to be implemented.
Posted by: DrothVader

So this only leaves regular caches since there's no way to get Greater Caches unless you plan on bringing back Lorath Nahr's loot table.


Correct, and Lorath Nahr will no longer be a vendor.
Posted by: DrothVader

What about the bug involved with opening caches in a higher difficulty?


This should have already been resolved. Changing difficulty should have no effect on the contents of a cache when it is opened. Contents are set when the Cache is acquired.

Posted by: DrothVader

Also one last question, the Legendaries that can be acquired by gambling... are they restricted by difficulty? Or can gambling not even produce a torment level Legendary?


Need to double check on some info regarding this one. I'll get back to you when I find out more. =)
Posted by: Fury

Legendary plans aside, and this is all anecdotal evidence from my experience and that of the 5-6 people I regularly play with, we get on average about 1 legendary item from 10 bounty bags. We farm 10 bags on normal or hard and then open them on T6. In contrast, we have farmed many hundreds of rift bags between us and we've seen a grand total of 1 legendary item drop from them.


I actually quite enjoy anecdotal evidence, because these kinds of situations lead credence to player experience, especially if multiple players are reporting similar results.

If others have conducted similar experiments, I'd be very interested in hearing your results!
Posted by: DrothVader

Also one last question, the Legendaries that can be acquired by gambling... are they restricted by difficulty? Or can gambling not even produce a torment level Legendary?


Okay, bit more info: Torment restricted Legendaries will not be able to be generated by the Blood Shard vendor. Difficulty setting will have no impact on the items generated from the vendor, which should help prevent situations where players start a new, higher difficulty game before spending their shards.

Thanks for the feedback and reports, everyone! This kind of stuff is incredibly useful, and if you continue to experience similar oddities (especially after the next Beta patch), please don't hesitate to let us know! I'll be here to listen and read it all. =)

Grimiku notes the changes coming for items sold by vendors:
Are you going to allow us to buy white items from a vendor as a level 1 & salvage them for debris?
Because right now it's the best way to get debris by far, only 50g per white item as well


I've seen this brought up a few times and want to give you all a heads up that it's going to be changed. Items bought from a vendor will no longer be salvageable in a future beta patch.

Also, thank you all for taking the time to test things out, and sharing your thoughts. It means a lot to us and has been very helpful. I've been keeping an eye on your feedback about crafting in this thread, and will be passing it along.

The next patch will bring a lot of fixes and tweaks to the loot and crafting, as well as other parts of the game, as the expansion moves closer to release.
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