Magic Find Cap Raised in 1.0.8

Blizzard Blues on the new cap for Magic Find and Gold Find, and another change for Inspiring Presence

Magic Find in Patch 1.0.8
As the testing of Patch 1.0.8 continues, the Blizzard developers are making further adjustments with it. In the many skill changes in patch 1.0.8, the numbers for skills with Life regeneration were doubled. The Barbarian skill Inspiring Presence was dramatically buffed with that change, with the regeneration amount going from 2% to 4%, and the skill now affecting everyone in the party, not just the Barbarian. This proved to be too much of a good thing, so the regeneration amount will be changed back to 2%, in the next PTR build.
Thanks for the feedback! Based on discussions we’ve seen from players testing Inspiring Presence on the PTR, we’re going to go ahead and change Inspiring Presence back to its previous values. In a future PTR build, it will return 2% of your maximum Life per second instead of 4%. This is being done to keep it in line with other Life regeneration skills.

*Edit* I should note that we're keeping the part where it will buff your allies.
The PTR is a great place to test changes like these, and your feedback goes a long way to help us achieve the balance we’re seeking. So, if you feel the value should be higher than the intended 2%, please let us know why. (For these situations, we really appreciate information based on testing in the PTR environment. Also, if you can provide videos or a detailed analysis, that’s always a plus.)

This was expounded on even more by Lylirra, in a reddit thread:
Just to clarify: The change back to 2% is not yet active on the PTR. It's planned for a future PTR build.

Like Grimiku pointed out, we reverted the change because we felt that the increase from 2% to 4% was a bit too strong (this was based on internal testing as well as feedback we got from players on the PTR). It also brings it more in line with other healing passives. Also, just in case someone asks, we've no plans at this time to revert any of the other buffs we made to healing passives, but we're still keeping a close eye on PTR data and discussions.

On that note, please let us know if you feel that 4% is the sweet spot for Inspiring Presence (and have a compelling case as to why which we might have overlooked). PTR is a great time to test out changes like this and provide feedback.


Magic Find & Gold Find Cap at 680% in 1.0.8
There are multiple increases in patch 1.0.8 to the Experience, Magic Find, and Gold Find that can be obtained. Vaeflare detailed just how this will be changing, and how the Gold Find and Magic Find bonus can reach 680% in the next patch!
I've heard so many conflicting answers about this its ridiculous.

So what is it?

Is it 375% - (300 + NV)
Is it 550% - (base 300 plus MP10)
Is it 625% - Base 300 plus MP10 plus NV)

I've heard all 3 of the above figures quoted.

So which one is it and what is your source please?
Currently in patch 1.0.7, the hard cap on Magic Find is 625% (300% soft cap + 75% NV stacks + 250% MP 10 on Inferno).

Starting in patch 1.0.8 however, the Magic Find bonus from shrines will be able to exceed the “soft cap” of 300% that players can achieve from a combination of their own gear and their follower’s gear. In patch 1.0.8 we’re also adding a buff to multiplayer games called “Strength in Numbers” which allows for a 10% bonus to Magic Find, Gold Find, and experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game. The Magic Find and Gold find bonuses of this multiplayer feature can exceed their respective 300% cap as well.

So after patch 1.0.8, if you have 300% Magic Find from your gear, have 5 stacks of NV (+75% MF), are playing on Inferno at MP10 (+250% MF), have a Fortune Shrine buff active (+25% MF), AND are playing a four player multiplayer game (+30% MF), you can hit the maximum of a 680% bonus to Magic Find. Shiny!

Keep in mind that this cap will be lower for if you aren’t playing on Inferno and/or aren’t using Monster Power level 10, etc.
Posted by: DoomBringer

Follower + Multiplayer Bonus XP? So we can use follower in group in the coming patch?!
I went ahead and edited my original post for clarity.

In patch 1.0.8, followers will function just as they do currently in patch 1.0.7. If you are playing solo, then they can join you on your adventures, but if you are playing multiplayer, they will remain in town.

Whether you are playing solo (with a follower) or multiplayer (without a follower), the soft cap of Magic Find that you can achieve from your hero's gear, your follower's gear, and the contributions of your Paragon levels is 300%.


Arcane Torrent Damage Details
A question was raised about exactly how Arcane Torrent damage is calculated, whether per missile fired or per second. Developer Wyatt Cheng was nice enough to give detailed answers explaining exactly how it works.
It's per weapon attack period, which is the same for all skills that are in this vein whether it be Tempest Rush, Whirlwind, Disintegrate, Rapid Fire, or what have you.

So, if you have a 2.0 attack speed, then your weapon attack period is 0.5 seconds, so you are doing X% weapon damage every 0.5 seconds.

This is analogous to a more standard attack such as Magic Missile or Bash, which also list their damages as per weapon attack period. It just tends to be more obvious that is what's happening in those cases because your character animates over the course of the attack period to provide clear delineation points.



Arcane Torrent baseline says it does 210% weapon damage. This means it does 210% weapon damage for every attack period of your weapon.

If your weapon has a 1.0 attack speed, then it means your weapon goes through one attack period every second. Therefore your attack period is 1.0 seconds, and you'll do 210% weapon damage every 1.0 seconds or 210% weapon damage per second.

If your weapon has a 1.4 attack speed, then it means your weapon goes through 1.4 attack periods every second. Therefore your attack period is 0.714 seconds, and you'll do 210% weapon damage every 0.714 seconds or 294% weapon damage per second.

There will be at least one more PTR testing build for patch 1.0.8 before it gets ready to head to the live servers, and we'll have more info on that once it arrives.
Feedback for Diablo Somepage