Increase movement speed by 10%.
Damage you deal reduces enemy damage by 20% for 4 seconds.
Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.
Spirit fuels your defensive and offensive abilities.
Every point of Spirit spent heals you for 429 Life.
Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
|20||Seize the Initiative|
Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
|20||Chant of Resonance|
The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
|24||The Guardian's Path|
While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
Reduce all non-Physical damage taken by 25%.
Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%.
You deal 20% more damage to enemies that are Blind, Frozen or Stunned.
|35||Beacon of Ytar|
Reduce all cooldowns by 20%.
Increase the attack speed of Spirit Generators by 15%.
40% of your single elemental resistances from items instead increases your resistance to all elements.
Each different Spirit Generator you use increases your damage by 10% for 3 seconds.
|58||Near Death Experience|
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.
This effect may occur once every 60 seconds.
Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.
Moving 25 yards increases your damage by 20% for 6 seconds.
Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.