Monk Active Skills
LevelActive SkillSkill TypeDescription
1Fists of ThunderPrimary

Generate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.

2Lashing Tail KickSecondary

Cost: 50 Spirit

Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.

3Deadly ReachPrimary

Generate: 12 Spirit per attack

Project lines of pure force over a short distance for 150% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

4Blinding FlashDefensive

Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

5Tempest RushSecondary

Cost: 30 Spirit

Charge directly through your enemies, dealing 390% weapon damage while running.

8Breath of HeavenDefensive

Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.

Heal amount is increased by 30% of your Health Globe Healing Bonus.

9Dashing StrikeTechniques

Cost: 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

11Crippling WavePrimary

Generate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

12Wave of LightSecondary

Cost: 75 Spirit

Focus a wave of light that crushes enemies for 835% weapon damage as Holy.

13Exploding PalmTechniques

Cost: 40 Spirit

Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.

14Cyclone StrikeFocus

Cost: 50 Spirit

Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

15Way of the Hundred FistsPrimary

Generate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.

16SerenityDefensive

Cooldown: 16 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

This ability does not start its cooldown until after its effects expire.

17Seven-Sided StrikeFocus

Cost: 50 Spirit
Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.

This ability does not start its cooldown until after its effects expire.

19Mantra of SalvationMantras

Cost: 50 Spirit

Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.

Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.

Only one Mantra may be active at a time.

21Mantra of RetributionMantras

Cost: 50 Spirit

Active: Increase the amount of damage dealt to 202% for 3 seconds.

Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.

21Sweeping WindTechniques

Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

22Mystic AllyFocus

Cooldown: 30 seconds

Active: Your mystic ally has its damage increased by 50% for 10 seconds.

Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

22Inner SanctuaryDefensive

Cooldown: 20 seconds

Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.

26Mantra of HealingMantras

Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 30% of your Life per Second.

Only one Mantra may be active at a time.

30Mantra of ConvictionMantras

Cost: 50 Spirit

Active: Damage bonus is increased to 20% for 3 seconds.

Passive: Enemies within 30 yards of you take 10% increased damage.

Only one Mantra may be active at a time.

61EpiphanyFocus

Cooldown: 60 seconds

Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

LevelActive SkillSkill TypeDescription
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