|Monster power XP needs to scale higher!||December-12-2012 8:42 AM PST (5 months ago)|
|It takes so long to reach Paragon 100 that I would really love to get all 5 classes to this point, but unfortunately, I don't see this happening with the current system.|
It's really unfortunate people are running MP0 to get the most efficient amount of XP basically totally ignoring the wonder feature of MP we have been given in 1.0.5
XP *should* scale the same as MF or GF and maybe when double that. I don't see a change like this hurting anyone or effecting the game in a bad way.
|Monster power XP needs to scale higher!||December-18-2012 5:09 PM PST (5 months ago)|
|As Grimiku pointed out in the an earlier post, one of the things we want to avoid with the reward structure for Monster Power is creating a situation where players feel forced to run on the higher levels, even if they happen to feel more comfortable at somewhere between MP1 - MP3. Ideally, the added challenge should be the primary motivation for how you select your MP level, with the bonuses simply being a really cool perk that you get in return. |
On the flip side, though, we know that lot players currently feel "forced" to run on the lower MP levels because it's more efficient to do so (especially if you're looking to farm XP). That's not a great situation either. So, while we don't want to change up the entire reward system for MP, we do agree that the XP bonuses could be more enticing at the top end, and we're looking to make some improvements.
I don't have a lot of details for you right now beyond that, but we've definitely heard your feedback and are trying to incorporate it in a meaningful way.
|Monster power XP needs to scale higher!||December-18-2012 5:25 PM PST (5 months ago)|
Posted by: MisterAjikko
The most concern thing is about open public games for any level of MP. Right now, I really feel like I'm forced to play mp0 because that's the only way to do public runs... additionally, it's always act3's last few quests. FIX THAT PLZ.
Totally understood. We're exploring the best ways that we could make that option available (without negatively impacting your experience by making queues longer, for example).
|Monster power XP needs to scale higher!||December-18-2012 6:16 PM PST (5 months ago)|
Posted by: Zoid
It seems like you were so worried about people feeling forced to run high MPs that you went way too far the other way and now we're all forced to run lower MPs.
It may not be that extreme, but we certainly think that our original goal (and current goal, to be fair) of "don't create a reward system that forces players into the higher MP levels" may have been a little too successful.
While the goal is still a good one to keep, we're looking at ways to balance the reward structure better for the top end, specifically in terms of XP, so that players who want to play at the higher MP levels -- because that's the challenge level they enjoy -- don't feel super penalized for doing so.
|Monster power XP needs to scale higher!||December-18-2012 6:59 PM PST (5 months ago)|
Posted by: Carzeri
It would take like 5 minutes to make the other 3 acts worth playing.
No, that's not really how that works. =/
Even so, we've definitely heard your concerns and feedback about mob density in certain Acts, and are examining ways for how that might be improved. We don't really have any more information to share at this time, though (but the discussion is absolutely on our radar).