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			#1410
Jesser #1410
Affixes based on ilvl of monster(1)Category: PTR FeedbackSeptember-24-2012 10:44 AM PDT (2 years ago) Go to Blizzard forum post
Hello all,

Can someone explain me this change in 1.0.5, I'm not really sure of what it implements.

Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)

Does this mean that items from monsters from act 1 inferno (monster ilvl 61) will roll stats = ilvl 61 even if the item is ilvl63 or 62 or 58 or...

thanks
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Lylirra
Affixes based on ilvl of monster(7)September-25-2012 5:51 PM PDT (2 years ago) Go to Blizzard forum post
Posted by: Jesser

Does this mean that items from monsters from act 1 inferno (monster ilvl 61) will roll stats = ilvl 61 even if the item is ilvl63 or 62 or 58 or...


On the PTR currently, an item's level will determine its base DPS and armor stats, and the monster's level will determine the level of the affixes that roll on the item. There is an exception to this, though:

If an item's level is higher than the monster's level, the affixes will roll at the item's level instead. We felt this was an important exception to make, because players farming Act I of Inferno without any Monster Power may still get ilevel 62 and 63 items from sub-63 monsters, and we want to make sure that those items are still good.

(Edit: Legendary items, vendor items, and crafted items from the Blacksmith are also an exception.)

Posted by: BubbaGump

Think they are limiting items to 58 and above in Inferno.


Correct!
[Post edited one time, last edit by Lylirra at September-26-2012 10:12 AM PDT (2 years ago)]
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Lylirra
Affixes based on ilvl of monster(56)September-26-2012 10:12 AM PDT (2 years ago) Go to Blizzard forum post
How about the legendary items?
Will an ilvl 61 legendary item drop from a lvl 63 monster has 63 affixes?


Just talked with the developers, and they confirmed that Legendary items, vendor items, and crafting items (from the Blacksmith) are not affected by this change. Legendary drops will have the same stats in 1.0.5 as they do currently in 1.0.4.

I'll make sure my previous post links directly to this one, since it is new information.
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Lylirra
Affixes based on ilvl of monster(58)September-26-2012 10:18 AM PDT (2 years ago) Go to Blizzard forum post
Posted by: Kinseth

Good to know, any word on the Amulets and Rings in regards to are they going to beable to roll at ilvl63 now instead of max ilvl62 as it is currently with 1.04?


Still waiting on information about that. I'll report back once I hear either way. :)
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Lylirra
Affixes based on ilvl of monster(66)September-26-2012 10:41 AM PDT (2 years ago) Go to Blizzard forum post
Posted by: Burdette305

a level 57 ring rolled in the PTR, does the level 58 minimum not apply to jewelry?


Rings and amulets should also abide by the new "Items below iLevel 58 no longer drop in Inferno difficulty" rule. We just confirmed that this is a bug, and we'll be fixing it for the next PTR push (I believe). If the fix doesn't make the PTR, it'll be fixed for 1.0.5 release.
[Post edited one time, last edit by Lylirra at September-26-2012 10:46 AM PDT (2 years ago)]
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Lylirra
Affixes based on ilvl of monster(70)September-26-2012 12:27 PM PDT (2 years ago) Go to Blizzard forum post
People have been asking for this information since the patch notes were announced.

I could link multiple threads of people desperately asking to know what the intention was here for ilvl 63 jewelry.

Information for something that should have been clear the moment the patch notes were released...

The player base will see no acknowledgement that this was a misfire on Blizzard's part. I can only hope that internally they learned a lesson here.


PTR patch notes will often be less precise than the notes we publish when a patch is released. This is because the content right now is still in development and the details are not always finalized. With each PTR push, though, the notes should become more and more granular, and they'll undergo another pass before we release 1.0.5 to the public.
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Lylirra
Affixes based on ilvl of monster(83)September-26-2012 3:44 PM PDT (2 years ago) Go to Blizzard forum post
Posted by: Mith

How about confirmation that legendaries/sets of ilvl 61/62/63 and BS plans are, or are not, restricted to different acts?


At MP1 or higher, anything that used to drop only in Act III or Act IV of Inferno can now drop in any Inferno act (so Acts I - IV).
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Lylirra
Affixes based on ilvl of monster(111)September-28-2012 10:56 AM PDT (2 years ago) Go to Blizzard forum post
Posted by: Fluffy

Among the many topics in this thread, I wanted to ask if there has been any additional word on the jewelry affix topic?


Confirmed. In 1.0.5, rings and amulets can roll level 63 affixes.
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Lylirra
Affixes based on ilvl of monster(112)September-28-2012 10:56 AM PDT (2 years ago) Go to Blizzard forum post
Posted by: Fluffy

Among the many topics in this thread, I wanted to ask if there has been any additional word on the jewelry affix topic?


Confirmed. In 1.0.5, rings and amulets can roll level 63 affixes.
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Lylirra
Affixes based on ilvl of monster(181)September-28-2012 6:25 PM PDT (2 years ago) Go to Blizzard forum post
Quick question. Does this mean that on MP1 and up a treasure goblin spawned by the puzzle ring proc will be level 63?


Treasure goblins that spawn from Puzzle Rings will still be level 61 (in all acts of Inferno). This is regardless of Monster Power.

Lylirra,

Legendaries can roll two types of stats. The first type are kind like hard coded ranges. E.g. storm crow always has an int roll between like 90-100. The second are random magical properties. Could you clarify that when a legendary rolls a random magical property, that it is NOT being rolled w.r.t to monster level, but from the 1.04 method.


On the PTR right now, random Legendary affixes do not benefit from monster level (they still roll with the item level). As I mentioned previously, this is intended and how we believed Legendary items should continue to behave in 1.0.5, along with crafted items and vendor items. Due the feedback we've seen, though, we are currently considering changing how that works, so that the random Legendary affixes (the magical properties you mentioned, not the hard-coded ones) -- can roll at the monster's level.

It's not settled yet, of course, and it's something we'd want to test it pretty heavily if we do decide to move forward with the change, but it's definitely not something we're opposed to doing.

Actual xp values on mobs can still vary just like how a bowman has 3600 xp and a stygian crawler is 4500, mob density and clear speed, in terms of the actual loot itself, absolutely none, hope this clears it up for you, and yes i played the ptr extensively and can confirm this 100%

Play wherever you think is most fun for equal loot reward.


Nailed it. There will be still be some differences between the Inferno acts (due to the way the monsters are designed), but it's really up to your personal play style right now. If you feel more comfortable farming Act 1, do that. If you like the flow and pace of Act III better, then spend your time there. Since monsters in each act will share the same drop tables in Inferno at MP1 and higher, the idea is for you to play where you want without having to worry explicitly about which monsters drop what and how often. Some acts might be more efficient for you in the end, but that's really for you to decide.
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Lylirra
Affixes based on ilvl of monster(184)September-28-2012 6:33 PM PDT (2 years ago) Go to Blizzard forum post
what about legendary drops? currently A3 drops only the best legendaries.

Will 1.05 be the same when I select MP 1 ? or will 63 legendaries be found in ALL ACTS at MP 1 and above?


http://us.battle.net/d3/en/forum/topic/6679558918?page=5#83 :)
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Lylirra
Affixes based on ilvl of monster(187)September-28-2012 6:57 PM PDT (2 years ago) Go to Blizzard forum post
Lylirra, I know this has been said before, but crafting really need some changes.

Crafting is simply not appealing. Only a few items can be worth the time.

Maybe you should consider having some unique affixes that can only be obtained though crafting.

...or just make crafting have a chance of getting ilvl63 affixes.


I definitely have passed on that feedback, but I just don't have any updates to share with you guys right now.
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