Avatar of Darth #1885
Darth #1885
*IMPORTANT BUG* CC resist is BROKEN(1)Category: GeneralJuly-31-2016 12:16 PM PDT (11 months ago) Go to Blizzard forum post
Vox already made a post several days ago in the bug forum about this subject-

This is in regards to 2.4.2 PTR, It has not been addressed or fixed.

Continuous knockbacks, the ones that are supposed to only at 20% instead of the new 40% actually can ramp up a monsters Crowd Control Resistance past 100% up to such numbers even as high as 300% reportedly*

THIS MEANS -- If you use a spell like Blackhole, Piranahado, Draw and Quarter.. (dependent on which one of course) I assume he was talking about Blackhole, but using Pirahanas on WD seems to have the same affect..

It will take 30 seconds before a mob is able to be crowd controlled at all after one use of blackhole.. because each single pull within the pull is adding 20% instead of just 20% 1 time.

Please Fix this Blizzard. WD solo might be greatly shifted if this isnt changed.. Sader may not be in group just because of this bug if it is fixed. I dont know for sure, all I know is according to your description of the change, and uh logic, (it doesnt make sense to have CC resist go over 100%) that this probably isnt intended.

Thank you for your time.

Good work on 2.4.2!
Avatar of Nevalistis
Nevalistis
*IMPORTANT BUG* CC resist is BROKEN(15)August-4-2016 7:19 AM PDT (11 months ago) Go to Blizzard forum post
Posted by: Darth

Continuous knockbacks, the ones that are supposed to only at 20% instead of the new 40% actually can ramp up a monsters Crowd Control Resistance past 100% up to such numbers even as high as 300% reportedly*


There was indeed a known issue during the PTR where ongoing crowd control effects like Steed Charge or Black Hole would apply too much Crowd Control resistance. However, a fix for this was included in 2.4.2 when it was released earlier this week. While it's still possible to ramp up monsters beyond 100% CC Resistance, you shouldn't be seeing anywhere near 300%.

This is the reason it's not tracked in the patch notes; only changes that are/were visible on the live servers are included in the patch notes, which was a decision made for the purpose of clarity. Hope that clears up any confusion. :)
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