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[D3] Diablo III 2.4.2 Console Patch Notes(1)Category: ConsoleAugust-3-2016 1:53 AM PDT (8 months ago) Go to Blizzard forum post
Greetings, nephalem!

Patch 2.4.2 is now live for Diablo III: Reaper of Souls - Ultimate Evil Edition on PlayStation 4 and Xbox One. For the PC version of the patch notes, please click here.

This patch includes a variety of item and skill updates, including (but not limited to):

General
  • Developer Comments
    • Especially in group play, players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring that individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

Item Updates
  • Developer Comments
    • With Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
      • Graphical and sound effects have been added to the teleport
      • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Several existing class sets have been slightly adjusted or received bug fixes
  • Several existing Legendary items have been redesigned or received new powers
    • Old versions of these Legendary items found previous to this patch will not be automatically updated with redesigned or added powers, and will need to be found again to benefit from these changes
  • Firebird's Finery
    • (4) Set Bonus
      • Has been redesigned
        • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
    • (6) Set Bonus
      • Has been redesigned
        • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

Skill Updates
  • Developer Commments
    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap. The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.
  • All classes have received skill updates or bug fixes.

Campaign Mode
  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

Adventure Mode
  • Developer Comments
    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

User Interface
  • Pylons in Nephalem Rifts now have unique minimap icons
  • The Menagerist Goblin now has a unique minimap icon


May all your adventures fare well, heroes. The armies of hell await you in the depths of Sanctuary and your bravery alone is all that holds them at bay.

To update your game, please make sure you are signed in to either your PlayStation Network or Xbox Live account. PlayStation Plus and Xbox Live Gold subscriptions are not required to access this newest update.
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