Avatar of Det0x #2856
Det0x #2856
Time for shared experience gained?(1)Category: GeneralMay-28-2015 1:03 PM PDT (9 years ago) Go to Blizzard forum post
I guess this is a longshot, but does anyone remember back to patch 1.04 (?)

Back then we pretty much faced the same problem as we do today..

Support "leechers" were running with maximum magic find on all gear slots, while they let the "dps" kill all the monsters for them. And they could justify this with that they were only supporting/tanking for the players which did the damage, and could not kill anything with their setup anyway.

And today we are facing the same dilemma in greater rifts.. (also called speed low grifts or whatnot)

Typically its a support Crusader/Monk running a "support" spec with all +experience gain gear, while they let the "*dps" kill all the monsters for them. And they can justify this with its them that's supporting/opening for the players which does the damage, and can not kill anything with their setup anyway.

* = Wizards/Demon Hunters/Barbarians/Roland Crus/Witch Doctor

The net-effect its exactly the same.. Only a portion of the group, were reaping the maximum benefit of playing in a team..

The solution back in 2012 were to make the magic find shared within the group, to make it equal for all the players.

The chance to get a magic item is averaged among all party members. So if there are 2 people in a party and one member has 100% magic find and the other has 0% you have an average of 50% to find a magic item.

http://diablo.incgamers.com/blog/comments/magic-find-and-gold-find-now-shared-through-the-party


And i would say that this is the best solutions for todays problem also..

I would really like to hear a blues response to this, or anyone else for that matter.

Do you think this is a viable fix for the current meta ?
Avatar of Vaneras
Vaneras
Time for shared experience gained?(24)June-1-2015 5:00 AM PDT (9 years ago) Go to Blizzard forum post
Posted by: Det0x

I would really like to hear a blues response to this, or anyone else for that matter.


There's not much I can say right now, but I would like you to know that we are reading your your feedback on this topic.

I've seen a number of interesting thoughts from you guys on how you imagine the EXP gain disparity between different type of builds could be handled, thoughts which have been forwarded to the design team, so I encourage you to keep posting your feedback :-)
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