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Danutz23 #2463
Toughness shall matter even at Grifts 40, 100 or 1000+(1)Category: GeneralOctober-14-2014 6:16 AM PDT (10 years ago) Go to Blizzard forum post
Enough with OneShot in a RPG game!
I want to feel that toughness matter even playing at GR 38 or 49 or 176...
Players should not be forced to use Perma Invulnerable builds like Perma SS, Perma Serenity...
"we want players to stack toughness" - Blizzard
- YES, WE WANT TOO, BUT ALLOW US TO FEEL THAT MATTER !
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Vaneras
Toughness shall matter even at Grifts 40, 100 or 1000+(54)October-20-2014 3:02 AM PDT (9 years ago) Go to Blizzard forum post
This thread has been interesting to follow, so I just wanted to thank everyone who have posted so far for the solid feedback :-)

Also, I wanted to comment on these bits, because this is feedback we see regularly:
Posted by: brocX

In the current situation, EVERYONE needs specific rift to clear a very high one, or do you think that the 40+ barbarians can clear every single 45 rift? Nnnope, they need a conduit.

Posted by: brocX

In current situation you can do whatever you want, play like god and yet if you get a bad rift, or an elite instagib-thunderstorms you from off-screen when you didn't even know it was there and you fail because of that, it simply feels unfair.

That's the whole point, not removal of the wall, it will always be there, but rethinking the experience of reaching it.

We do acknowledge that randomness plays too big a part in Greater Rifts right now, so the developers are looking into making improvements to the Greater Rift experience overall.

The purpose of randomness in Diablo III is to increase the replayability, and this is likely never going to change, but we do agree that there is such a thing as too random. We would like the randomness in Greater Rifts to not only offer unexpected moments of excitement, but also properly test player skill... In short, randomness will always have an influence on your progress in Greater Rifts, but how well a player is able to adapt to the unpredictable should have a greater influence on success than it does today, and this last bit is something the developers are working on.
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Vaneras
Toughness shall matter even at Grifts 40, 100 or 1000+(74)October-21-2014 2:39 AM PDT (9 years ago) Go to Blizzard forum post
Posted by: Danutz23

Good to hear that devs are working on randomness for grifts. Why do we have Pylons in grifts?


We have Pylons in Greater Rifts because we think they are a lot of fun. Pylons can bring variety as well as excitement when you encounter them in-game and we wanted to have that happen in Greater Rifts as well.

But we do acknowledge that finding the right kind of Pylons in higher level Greater Rifts now feels more essential than anything else, and as that is not really the intent, we are looking into the role of Pylons in Greater Rifts as well. And while I unfortunately do not have more concrete info than this at this moment in time, I do know that removing Pylons from Greater Rifts is something we would prefer to avoid.
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Vaneras
Toughness shall matter even at Grifts 40, 100 or 1000+(240)January-27-2016 1:18 AM PST (8 years ago) Go to Blizzard forum post
Posted by: Nightshade

Please dont necro 1 year old threads. Look at the last time someone answered to the posts before posting yourself.


This.

In this case it would have been better to create a new thread on the matter of toughness in Grifts.
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